AnD4D's Forum Posts

  • Either way the download race has always amused me, I think it's great fun!

    I think it's great fun too! But only if it's fair. Reputation is a good way of letting people know at a glance how much they use the software. This aruche is a newbie that's taking advantage.

  • Looking forward to how this turns out in the stable release!

  • I just want the light to create perfect shadows, meaning if the light source is behind a wall, the light doesn't appear on the other side (as shown in my image. I find that if I set the light radius set to 0 I'm still getting shadows and light appearing where they shouldn't.

    I also want to have the light set to 15 so I can get soft shadows

  • Man! Love this plugin... but the way it is atm, I can't make the game I want to make!

    Also, I kind of need WebGL for what I want it to do... and atm I can't use that...

  • Hmm, to get it to work the way I want, I have to set the light width to 0... but then I can't get soft edges. Strange.

    The colour changes are in the events... "Set Shadow Colour"

  • That's what I thought too... but the light is 15pixels, and the sprite of the light is 30 pixels... and I have a clear gap either side of me... Odd.

  • I'm not sure I understand what I'm seeing with the shadow system... Has anyone tested out the penumbra example?

    If you position your light source where I have, do you also see the light appear? I'd have thought it should go on forever, so it shouldn't appear at all!

  • Ashley I'm having issues with my HTML5 export believe it or not. Seems very intermittent in whether it decides to load or not. Tried it on 3 browsers, and 3 computers.

    It works fine on my main PC and laptop, but for my client it simply won't load. It just sits on my loader layout saying it's loading. Apparently they sat there for 5 minutes before contacting me and asking why it took so long to load.

    It didn't work on IE or Chrome (oddly enough), and only loaded on Firefox. A few minutes later, however, they closed it down reopened it, and it wouldn't load properly.

    I have it set up so when the loader layout has finished loading and the preloads are done, go to layout. Not sure why it would only work some of the time.

    I'm guessing it's simply a problem with their PC, but I thought I'd post anyway just in case it is related somehow.

  • Surely this would bump up his reputation, allowing him to get a high rep without really doing much of anything. Strangely, he also has 23 quick draws. 40 posts, and over 5000 rep.

  • Tom - Is it possible for you to please explain to me how aruche is always managing to claim the lightning draw badge almost every time there's a new release, and usually within a matter of seconds? Either this guy is an unknown developer who is testing out the download after uploading it, or they're using some kind of hack.

    In any case, they're just mining those reputation points, and taking the spot away from others who actually have a fighting chance. I used to find it quite fun to download as quickly as possible to get a badge, but with guys like this just snapping them up, what's the point?

    r163 - aruche - 3.526 seconds

    r164.2 - aruche - 40.983 seconds

    r165 - aruche - 58.347 seconds

    r166 - aruche - 4.576 seconds

    r167 - aruche - 4.35 seconds

    r168 - aruche - 4.027 seconds

    r169 - aruche - 3.277 seconds

    Give me a break. Can't stand hackers.

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  • If it works on the WiiU, I have no issues, but it might be nice for other users if this was the default plugin. It's a lot more user friendly.

  • Ashley - Just so I know, if you have a layer transparency set to say 50%, but then have that invisible, will that cause a performance hit?

    I have done this as I have invisible boxes as collision, but want them transparent so I can line them up perfectly in layout view.

  • Colludium Thanks for the heads up. My biggest concern of late is whether or not this plugin works with the Wii U exporter, but haven't had it installed since I got my Dev Kit. I'll give it a go, but trust Ashley's ability to make everyone happy.

  • I'm afraid I don't remember. I haven't used this in several months. For me it just didn't allow me to run a project when I tried to use it, so I ended up uninstalling. I thought it was permanently broken. Apparently it works now though but with errors?

  • Ashley - This plugin broke a few versions ago

    Plus, it's just an edited version of the official Sprite font plugin, and you asked for people not to edit official plugins. I've kind of been waiting around about 5 months for this, so I guess it depends on a person's patience as to how urgent it is. For me, I'm working on a very very text heavy game, so with SpriteFont as it currently stands, I'm constantly having to make a change, preview the layout, get to the point where the text is visible, find something wrong with it, go back to the project to make another change, and repeat. The beauty of this one is the fact that we could preview it in the editor, and make changes in real-time without the need of using messy arrays, etc... but like I said, it's currently broken, and it seems the original poster hasn't been around in a looooong time.

    If you need to make it more elegant, that's fine by me, but I really would appreciate it.