alvarop's Forum Posts

  • I've been getting a lot of comments and messages about these type of performance issues for my game. I thought they were related to Firefox, but it seems like they also apply to other browsers.

    I hope this will be fixed with next updates.

  • <img src="http://i.imgur.com/lj0q1d9.gif" border="0" />

    Some permanence and more details being added/tweaked.

  • Hehe, you mean the first one with that kind of idea? Because there isn't much of a story-line.

  • Good job! Now make games :)

  • Hello everyone,

    just a quick message to let you know that I updated the game quite a bit.

    Here's a small preview :

    Added :

    Combosystem!

    Autofire. Hold A,W,S or D to shoot.

    Enemy spawn system

    Level design

    New enemy added

    New items added

    Made game screen bigger

    Warning screen

    The Idol (what is that?)

    To fix :

    Level balance

    Difficulty balance

    Fix bugs (power-up bugs, some enemy collision bugs)

    To come :

    ?Class ablities

    Different enemies

    Practice mode

    More trophies

    Better item art

    Player death animation

    Enemy death animation

    Fix low-res fonts

  • Bookmarking this one. There should be more formal information on this matter. Also, on Newgrounds. That would be awesome!

  • Hello everyone,

    I was trying to optimize the performance of my game and I was wondering if you could give me some advice on when to check collision. Should I only check for collision (Player | On collision with Enemy) when enemy is on screen? Or it doesn't change anything. I was thinking that maybe it was checking for collision with all objects in the whole layout and that this practice could help performance.

    Am I right or wrong? Do you have any advice about this?

    Thanks!

  • Maybe putting a black sprite over the "bar sprite" that you're trying to crop? You make the black sprite grow OVER the other one. It's a trick and it will keep your original intact, but it will hide part of it? I don't know if that's what your looking for, but that's what I used for my game and it worked just fine.

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  • We could point you on any direction, but it depends on which direction you want to go. You could use different settings and behaviors depending on what you want. Maybe setting things as solids when you want them to be solid (hehe) would be a start!

    Tell us more about what kind of collision you want and we'll try to help you out. Explain your project a bit more : RPG can mean a lot of things.

  • Very interesting game and a pretty original concept. I like it a lot. I feel like the height from which the player can fall is too forgiving, making the game way too easy. There is a hidden-spike platform that feels pretty cheap : it is not difficult to avoid it, it's just impossible. It's punishment, not challenge.

    Anyway, I like the art, the feel, the concept. I think this project has a lot of potential. I will be following it. This can be a very good mobile game.

  • Hehe. Gotta make that clear! But how, huh.

    Maybe like a presentation screen when the game starts and the character flies from one side of the screen to the other.

  • It always goes up! It's because it has two uses : killing enemies and ... it's kind of a jetpack?

  • It's going to depend on the user's connection speed. Couldn't you use a "On loader layout complete" event to make SURE the player doesn't play the game unless all assets are loaded?

  • It seems like something simple but I really don't understand the question... could you rephrase it? Maybe it's just me.

  • What do you mean you haven't been able to get off the floor? I think there is one thing I haven't made clear enough in the game : you can jump and shoot down to get to places you usually wouldn't at early levels.

    The game still needs balance and work in that sense + good AI, but I'm working on it :)