Can you specify the game requirement such as platform target deployment, resolution, game features, control scheme etc.
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So everything is good now? Any issue you are encountering?
Is it left & right movement or 4 or more way directions?
You put something in condition as trigger then in action for sprite pick set height and fill it with -1*Sprite.Height.
Yes you can toggle the "flip effect" by multiplying current sprite height with -1.
The game itself relatively simple to make maybe just need more creative approach on graphical side.
You can just contact the game author mekonbekon
What an effort! This bring back good Flash days memories when I managed full walk cycle animation using timeline editor.
Try to make window size bigger in project properties so your view would be much roomy.
This example based on angle the object overlap with:
dropbox.com/scl/fi/zn7y83woxpntzk6k311fn/Avoid_Obstacles_PUSH.capx
Match-3 detection:
dropbox.com/scl/fi/6gqid9g6bqjp9i7t9xgen/find_detect_match_3b.capx
Some puzzle or match game example:
dropbox.com/scl/fi/ak1fizo3lrbpju089m4e2/Plush-Pop.capx
dropbox.com/scl/fi/tg77zet7t37gpmilvtyrd/collapse_puzzle_rev.capx
dropbox.com/scl/fi/07ytwvrz4rvbnwbclu8w9/search_word_jumble.capx
dropbox.com/scl/fi/3oh5jcqtgeco2q6uyaip8/spin_tris.capx
dropbox.com/scl/fi/3i5f8cdg7iskmderqmw13/tacticRow.capx
dropbox.com/scl/fi/30t5mawzngnpbl8hde3i8/minisweepy.capx
Well you just did put action for first "Y" loop only. Move the action right to "X" loop side.
Give them a push: dropbox.com/s/4tjnro8xiy4j6tm/sesame_instance.capx
or
Pushing away from obstacle example: dropbox.com/s/elew687p4kdy9of/Avoid_Obstacles_PUSH.capx
List first available instances (frame for example) appeared in a layout. Then recycle the frame taken for each instance according to the list.
Here a swap frame cycle example:
dropbox.com/scl/fi/qd860nx9d8gm887ou5ue0/random_swap-instances.capx
Not quite directly but possible based on index of Family ObjectTypeName:
dropbox.com/scl/fi/7kxctgsdlp8nvh46xdev8/Loop_through_family.c3p