Spelunky like random generator article & demo: tinysubversions.com/spelunkyGen
Have you checked this thread: construct.net/en/forum/construct-3/how-do-i-8/generate-random-dungeon-layout-169479
And this one? construct.net/en/forum/construct-3/your-construct-creations-9/procedural-dungeon-generation-169944
They came with examples & references.
Did you use touch gestures? Try using basic touch that usually works well on most situation.
Not necessity and it's up to you as a game developer. Crediting Construct Team or it's product also can't be wrong. As a consideration by including them in your game will it still visually fit? Or it is such kind of appreciation to thanks software developer behind that help you actualizing the game.
Initially the example serve as swarm test for beat 'em up prototyping. So they will be likely under 50 enemies at once on screen.
Here another sample to test massive bullets (bullets only):
dropbox.com/s/kxm2zk8wa05sxwk/Vershoote.capx
Here a simple addition operation: dropbox.com/s/gyq1wurwd05fl0y/keep%20global%20var.capx
Please make vector shape tweening happens with cue point to modify. Also dedicated image editor should be given more features.
Develop games in your browser. Powerful, performant & highly capable.
Ah the example utilizing array probably not what you want to deal at this moment. Local Storage basically just stored value in strings. I can give much simpler example but what you want to do with the variable? It's a string or number?
Use local storage. Following example to showcase highscore board: dropbox.com/s/u5qjckrm57tzxic/contoh_highscore.capx
If you aiming game portals there are plenty nowdays that support html5. Gamejolt, newgrounds, itch.io, indiedb.
Let's do some benchmark: dropbox.com/s/4ahybqe3t0k758f/biters.c3p
[arrow keys to move]
Judging by video this rotary puzzle has a potential. Still can't really intrepret what those number at bottom relate to (how to read them).
Set mirrored. Flip will make object upside-down.
Any changes on screen should overwrite previous save state. Give it a go and observe the result.
Probably just overwrite the saved game would be an easy option then.