Works for me: dropbox.com/scl/fi/7jvjee7aooeze2j5bvlnz/pick_anim_based_variable.capx
The rest value order would be consistent if you put number as sorting reference (first row): dropbox.com/scl/fi/gt4nzs009e61ywi28expf/sorting-associate.capx
Sorting string is all about length which priority is the longest put first in first row.
Isn't that player_id is number? If so you need to convert the string from local storage using int. I think you confused yourself between key and item value.
Set Color example: dropbox.com/scl/fi/2hw5qn7scwbpiey7ustjy/indexing_color_test.capx
I promise this one will be chaotic & put your cpu into stress: dropbox.com/scl/fi/s64vmd5xlmw61d3wsw200/bullet_ascendant.capx
Utilize path finding or make the wall pushing back the enemy.
Here simple use of pathfinding: dropbox.com/scl/fi/prksnk0tf679vhubng52t/tap-path.capx
Pushing example: dropbox.com/scl/fi/981wzxsuvv8pg4bt0zk93/auto_missile.capx
dropbox.com/scl/fi/7tu8rsggpuho4dsarnee0/push_player.capx
Tried refresh the game many times but just stuck at screen with "New Best Time!".
Anticipation jump? Have a look: dropbox.com/scl/fi/p8k4fk1vy2ab3dsooizgo/platform_slope.capx
Probably not. There are some attempt already. However I appreciate for you consider sharing the source since I do puzzle games too.
Use particles object then adjust it's properties until match your reference. It is one-shot type particles for sure.
Work just fine in my desktop:
Probably a problem with graphic driver. Try to update it or reinstall Construct.
HUD essentially just 2D layer with scrolling & scale rate set to 0 so the visual elements anchored all the time on screen.
Develop games in your browser. Powerful, performant & highly capable.
Family & Hierarchy what you are after. For simpler situation such as grouping instances of same object you can use instance variable as tagging system that refer to that group.
A simple use of pathfinding: dropbox.com/scl/fi/prksnk0tf679vhubng52t/tap-path.capx
Side scrolling combat reminds me to "Spirit Engine". Perhaps the combat terrain doesn't match what it seems from top down exploration.