alextro's Forum Posts

  • Do as following:

    Spawner is basically a marker to place enemies that will show only when they are about to appear on screen.A simple 2x2 pixel width is enough to do so.

  • Does it make sense if you change the animation to 'play from beginning'?

  • Okay first found that to make the enemy mirrored, you must set the awake to true from properties panel. It work that way even without adding platformer behaviour.

    EDIT

    Got it! It had something to do with LineOfSight. By default LineOfSight sees only into Solid object. The Player has not Solid behaviour. So I Changed the Obstacles properties from Solids to Custom. You just need to do that and everything work just fine

  • Got it working now. No overlapping

    live_demo_tiles

  • Wow very kind of you Thank you for added extra feature!

  • Ah if you don't mind, you can send your capx to me and I wiil examine it for you.

  • Kind of working for me, but some tiles still overlapping

    Need some work on this then.

  • In system 'Pick overlapping point' set the x & y to RoomTile then invert the condition.

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  • You can add timer to the condition. Define how long object still in contact since object was touching.

    For example touching is last more than 2 secs then set it to hold state.

    If touching was less than 2 secs then set it to tap state.

  • Use 'On touched object' & 'Is touching object'

    With those two condition of touch just enough to perform different action on same object. I use them plenty.

  • Here the rework sample from R0J0hound: Astar_Nodes_rework

    took Me sometime to adopt it to C2 due to some unfamiliar syntax on CC

  • I'm sorry no experience at all on using canvas plug. Maybe you can find relevan sample in FAQ section.

  • Have You set the animation speed to 0?

    Seems doesn't have any issue with mine:

    Try make the player to jump in my capx, compare it with Yours

    lancer.capx

  • Basically the events system pretty similar to C2. Download Construct Classic from.. wait is it completely shut? How unfortune..

    I guess I will re-work that sample in C2 then deliver it to You.

    Of course you can just PM R0J0hound anyway.

  • Looks great & efficient. Nice find Naji.

    I will do the same thing just like You do. See over old projects then experiment with existing codes.

    When re-look again to my project, I always thought I can optimize & reduce bunch lines of code.

    At the time I understand how loop & iteration work, everything change in my mind as if I could see every single pattern.