alastair's Forum Posts

  • Having infinite doesn't make much sense, being able to set how much you want is fine, also think of the scroll bars!

  • Construct 2 is continuously updated with more features all the time, there never really is a "beta". It still missing a great many features that were in Construct Classic (can't do exe yet either). It is useable though.

  • Construct Classic can't run on many computers, but is powerful.

    Construct 2 can run on most devices and computers, but is slow.

  • Arima that seems to make more sense to me, though I haven't actually needed to do something like that yet.

  • That link to your blog doesn't work. For anyone that reads this, open the image in a new tab to view the proper size of the image.

    It looks pretty good, although there is a bit of inconsistency with the way the outlines are used which makes it look weird -- some of the outlines are black, and some of them are just a slightly darker colour. Also the grid doesn't look like it has much importance? It looks like its trying to be tiles, but the circles of the island just make it seem like the grid is an overlay on top. Also, that bird looks a bit too colourful for a Seagull!

  • Anyone know if Ashley has said if Containers will be coming back to Construct 2?

  • I'm looking forward to the black bar fullscreen scale too.

  • "Blank" events, effectively have the "System: Every tick" condition in them -- their actions will always run.

  • If you don't understand the question asked earlier (since you didn't respond to it):

    (Does task manager show it using way too much memory?)

    Pres Control + Shift + Escape, then look for Construct's name and check what memory usage number it says.

  • I haven't used the canvas before, but have you tried doing the "clear canvas" action before you do your drawing actions?

  • I've just tried using "simulate controls" to do movement and it works well, I'm still occasionally getting an issue with the condition but I'm not sure if its still the gap issue or not. Hopefully that 2 pixel gap detection for "is by wall" change will help though!

  • Yeah I'm using even numbers and bottom-middle alligned hotspot for detection.

    I didn't realize it was bad to do it "manually". I initially preferred to just use the vector as it feels more "in control" and simpler to just do -400 to move left and say -800 when dashing left, however I guess I may as well try and use the "simulate control" thing and just adjust maximum speeds and see how that goes. It also didn't feel as "snappy" when using "default controls", but that was probably just because I didn't have a very large acceleration value. The main reasons I don't use default controls because in the future I'm going to be adding customizable controls options, and in-case more input options are available later (such as gamepads).

    Also, thanks for the increased size. :)

  • I've been trying to figure out why my events with the "is by wall" condition haven't been working 100%, but then when I made my detectors visible I noticed that the detectors with the platform behaviour weren't always touching the wall -- even when you are trying to slam against it! There is sometimes a gap of 1 or 2 pixels, when it is a 2 pixel wide gap that's when I notice the "is by wall" condition not working.

    I'm wondering if it is possible to remove this gap, or if possible to increase the detection size of the wall by another pixel (or have it variable)?

    I accidently closed the first example I made which revealed the "bug" more frequently, but this new one I made only does a gap of 1 pixel on the left (the gap usually varies between 0/1/2 wide). But at least you can see it has a gap between player and wall:

    http://dl.dropbox.com/u/1024727/c2/gap.capx

  • Does that mean that any "On trigger" condition are effectively placed at the top of the event sheet, since you said their location doesn't matter in the event sheet?

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  • I saw some videos about a year ago, I think my thoughts where: the combat system looked dull, the dialogue boring, the characters ugly, the graphics a generation behind, and the environments lifeless.

    I wonder if it has now improved to a quality similar to those early trailers (called Hope and Deceived), but if it has grinding then I won't be interested regardless.