alastair's Forum Posts

  • Do controls work when you add it as a non-steam game? (You can right click the game file and it shows "add to steam")

    Yeah I had this same problem when I first uploaded my game to steam as a depot. I was worried the controls would not work either.

    But for some reason, after the Steam staff checked the game build it worked fine after that. I think maybe they changed the default control setting or something.

    • What export and version are you using?
    • Can you clarify which part isn't working? No input at all, no gamepad and no keyboard?
    • You can press the Steam button on the Deck to change the controls from keyboard to gamepad, or opposite
    • What process did you use to put the game on your deck? Was it uploaded as a depot? Or added as a non-steam game?

    Having the default setting be a percentage rather than DB sounds like a fantastic idea! I hope that's able to happen.

    Will be much more intuitive, and easy to work with.

  • C3 sometimes even goes down for everyone, for hours at a time.

    Subscriptions and not having freedom to use software offline is bad.

    I'm happy to keep giving money to them to support more updates, I just don't like this model.

  • Humans but without clothes on.

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  • thanks for explaining what it does.

    I tried talking to Steam about it, they got back to me, and I'm not sure if it helps but they said:

    You can check out our Steam Overlay documentation to troubleshoot these issues.

    Hopefully someone that knows what to do will eventually encounter this problem to help us fix it.

  • Okay I bought a Lenovo gaming laptop in order to test this.

    And the above comment is correct!

    • The tag "--force_high_performance_gpu" allows my game to use the nvidia GPU! It runs wonderfully smooth.
    • But if I also have the "export for steam" button checked, it will NOT use the nvidia GPU, and instead the weak one, and does not run as well.

    Ashley should we now update the NWJS "Export for Steam" option's "--in-process-gpu" with the new one: "--force_high_performance_gpu"? I'm not sure what the old tag did, but since it's blocking laptop's GPU's from being used maybe it should be changed so the games run better for more of our Steam players.

  • There was a comment a couple years ago here with a solution:

    github.com/nwjs/nw.js/issues/5732

    I found that the --force_high_performance_gpu flag seems to make NW.js run with a discrete graphics card by default, but with the --in-process-gpu flag it will not work.

    Is that a good tag we can use?

    Is it okay to replace the old "in-process-gpu" which has become common for people to use?

  • There use to be issues with people playing games on laptops with NWJS, since I think people said it wouldn't use the graphics card GPU.

    Is this a problem still with nwjs 71+?

    EDIT: Solution was found: https://www.construct.net/en/forum/construct-3/general-discussion-7/gaming-laptops-broken-182785#forumPost1115152

  • calminthenight thanks for the idea. I'm surprised it worked for gamerguy1234 but not for a Linux user that's complaining to me.

    This is my settings, could it be something else?:

  • Continuing old topic construct.net/en/forum/construct-3/how-do-i-8/try-run-full-screen-nw-js-169783

    gamerguy1234

    On my windows 11 Laptop, if I run either the win32 or win64 files and try to enter full screen mode it just windows in the top left corner

    Like This

    calminthenight

    Did you set the resizable window option on export?

    gamerguy1234

    That Worked! Thank you so much!

  • An action roguelike platformer. Started working on it years ago haha, but it's now released.

    store.steampowered.com/app/2921600/Angvik_2

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