abho's Forum Posts

  • I want to swap between retro pixel scaling and normal by toggling the "Fullscreen Scaling" from low to high quality through an event. Is it possible to change it?

  • I want to know the math behind the pin behavior.

    Reason being is that I want to pin an object but also be able to put behaviors on the object like bullet to create advanced movement.

    So, how can I calculate the position of a sprite by "pinning" it to something, but without using the behavior itself?

  • I want to reset the player's mouse position to the center of the layout. is it possible to move the player's mouse?

  • i've set up a custom vector that my sprite will work on instead of the normal coordinate grid. only problem is that i don't know how the move at angle event actually works. How do I create this event from scratch without using it itself? With that answered, i can try and implement it into my vector

  • thanks!

  • I want to pick only one object out of several instances which is the highest on the z axis.

  • thank you!

  • can you elaborate on what 'offset' is please?

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  • I'm using 8direction behavior. The solids are a tilemap. How can I add corner cutting (clipping through corners) without changing the collision boxes? (which are all currently squares)

    If I changed the hitboxes to remove corners like this, then the player will just hit the corner of the tilemap and not move. Moving into it diagonally like that should not stop you and should act like normal squares. Keeping this in mind, corner cutting should still be possible

  • I have a very long string with tokens and separators. What's the best way to remove a token from the string?

  • Using Gamejolt API I have created a leaderboard. It works fine at first but the sorting value is always zero no matter what I do.

    Here is the event -> imgur.com/rktuxzE

    Here is the score -> imgur.com/9pjBUex

    I've tried multiple times with multiple people. The display score is always correct but the sort value isn't. (hit is a global numeric variable)

  • thank you!

  • I want sprite to only show pixels that are overlapping designated objects

  • I want an effect like parallax, but the layer recenters to the camera smoothly once it stops moving

  • I want to trigger an event every time the cursor moves on a new tile in a tilemap