7Soul's Forum Posts

  • But making each layout a new level can add up to the final size quite quickly, at least that's what i've experienced before.

    By doing this, my game was 3mb with 1 layout level. When I switched to external files for maps, the game was 300kb, with each level being 200kb.

    Making each layout a level also creates problems where if you need to change something later, you need to go and change it on each layout (not sure if thats how it works on C2, but I had this problem way back when using MMF2)

    I hope C2 soon adds supports external files, like arrays and inis

  • I bought a Diablo book collection, as well as the Diablo 3 Collectors Pack.

    Also, clothes

  • How can I handle external files? I like to create external databases for my games, like enemies, items and maps, all in arrays. How can I access this once my game is online? Will AppPath work in this case?

  • untune

    I made a level editor at the beginning. You can see it in the video from 0:05 to 0:10 proximate

    Wolod

    thx :D

    Noga

    I slept 4 hours each night. On the second day I was feeling like crap on the first hours >_<

  • "The Purging" was created for the Ludum Dare compo: ludumdare.com/compo

    ludumdare.com/compo/ludum-dare-22

    Made in under 48 hours, using Construct Classic

    Features:

    9 levels

    6 enemies + final boss

    Music!

    Timelapse:

    Subscribe to Construct videos now

    Download:

    Download - 7.8mb - Also contains the .cap files!

    <img src="http://www.ludumdare.com/compo/wp-content/compo2/87574/2958-shot0.png" border="0">

    <img src="http://www.ludumdare.com/compo/wp-content/compo2/87574/2958-shot1.png" border="0">

    <img src="http://www.ludumdare.com/compo/wp-content/compo2/87574/2958-shot3.png" border="0">

    <img src="http://www.ludumdare.com/compo/wp-content/compo2/87574/2958-shot2.png" border="0">

  • Hello, i'm currently making a game for Ludum Dare 22 using construct. If you're interested, i'm livestreaming it here: livestream.com/ails

    Livestream ends up soon today, but i'll be streaming for most of this weekend

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  • I've seen raycasting games being created on MMF2 and they look pretty good

    If they can why can't we?

    I mean :P looks simple enough. It's not even real 3D, its like and advanced Mode7. But I understand if you guys doesn't want to implement 3D into construct, but a plugin for that would be awesome

  • I'm using 16x16 sprites, and when I jump I usually land 1 pixel away from the floor:

    <img src="http://i.imgur.com/lgZcW.png" border="0" />

  • Or something like that

    Its just that, I like working with low resolution sprites (ie. 8x8 or 16x16) and then I set the layouts to a 200% zoom. But with Construct 2 and HTML5, i'm getting blurry sprites.

    Its probably some default browser behavior, but could C2 force Nearest Neighbor interpolation?

    EDIT: i also just noticed construct's zoom (crtl + mouse wheel) zooms in by 10% over the previous zoom value every time (100% -> 110% -> 121% -> 133%...) so I can't zoom to round numbers (200%, 400%) and this is really annoying. Could this be fixed? Or the possibility of clicking the zoom number to type the zoom I want?

  • ^ tested, and it worked

  • We need an edit button :P

    Just found out I wasn't using Array.CurrentZ

  • Nop, i'm writing the object only to Z = 2, and i'm loading it only when the Z is 2 too

  • Hey, just something I noticed, if my array has 3 Z layers, it creates everything 3 times. Is it better to have 3 arrays with 1 Z layer then?

  • I can't believe my eyes @, this "for each element" is impressive, it loads instantly! Thanks a lot!!!

  • It probably takes a little longer because I'm not using 2 loops anymore. The X "loop" I made using a global variable, and the Y loop is an actual loop. I did this because using only loops freeze the game during it, and by doing it this way, I can have a cool loading bar that works

    I made a level which is 65x45 and it takes 4 seconds to load, but takes 6 seconds once I export the game (can anybody explain this?).

    The game is in alpha stage, you can download it here and have a look: Download: direct link - 4mb