7Soul's Forum Posts

  • I'm not on my PC so I can't check the capx now, but maybe it's the same bug I reported here before;

  • I heard that you can now copy a single tile in the tile map work area. How is this done. Also, why can't you copy an entire area like you can from the tilemap palette. Also, is there a way to copy and move sections of the tilemap? ... -.-

    1. It's shift + click (or + right-click, not sure)

    2. That will be available soon (hopefully very soon)

    3. No

  • Try disabling some event groups and see what changes. Once you notice a difference you'll know if it's caused by a certain event

    Although, a preview loading time of 5 seconds doesn't sound that bad. Remember that during that time C2 is compiling the project and the browser is loading it, so it's natural that it starts taking long the more stuff you have

    Writing optimized code (avoiding too many events whenever possible) also helps

  • Some images of our first completed boss

  • Alright, so, we reached a big milestone today!

    We completed the first level, including a boss and mini-boss. We’re sending out this version to our testers and taking the weekend off ?( ? )?

    On Saturday we’re gonna have the game played online for a little “Brazillian games in development” stream. Here’s a link for the stream and a countdown timer

    Next we’re moving on to working on our water level, as indicated by the image above

  • 7Soul's RPG Graphics - Tiles 3 — Now for sale in the Scirra Store!

    https://www.scirra.com/store/royalty-free-graphics/7souls-rpg-graphics-tiles-3-966

    <p>Tileset containing graphics for the creation of town-themed maps.</p><p>v1.0</p><p>Outside:</p>

    • 4 floor types
    • 4 roof colors
    • 4 wall types
    • 3 types of fences
    • Signs, mail box, street lights, windows, potted plants
    • Animated fountain
    • Park furniture

    <p>Inside:</p>

    • 14 floor types
    • 6 wall types
    • Grand piano

    <p>Bedroom furniture:</p>

    • Shelves
    • Beds
    • Chairs
    • Nightstands

    <p>Kitchen furniture:</p>

    • 3 tables
    • Counter
    • Sink and oven
    • Food and food boxes

    <p>v1.1</p>

    • Cauldron
    • Shop stuff (weapon and armor displays, potions)
    • Couches
    • Some other stuff (indoors)

    Use this topic to leave comments, ask questions and talk about 7Soul's RPG Graphics - Tiles 3

  • Is your textbox wide enough on layout to display all text, maybe when it gets past 10 its not showing all the text ?

    That's my guess too

  • >

    1. The easiest way is to have some letters in a different color in the same font (like in my case A white or D orange), which just have another code, like ° or ~ instead of A or D (since I need A and D usually in beige).

    That's how I did it too. Here's a visual example: http://forums.tigsource.com/index.php?t ... msg1093571

  • Here's how I'd do it:

    [attachment=0:g9rbtdzv][/attachment:g9rbtdzv]

    You can increase the variable numberOfSides to make it rounder. I used sin() and cos() to convert the angle of the center object into X and Y position for the borders

  • Prominent Sometimes they fix stuff even though they said it would be impossible. A while back they would say tilemap zoom was impossible with the GUI of C2, and what you know, the latest version has tilemap zoom

  • Problem Description

    A tilemap with the jumpthru behavior doesn't work the same way as if you were to create the same scenario out of tiled backgrounds. The platform object can fall through platforms and jump extremely high

    The bug is caused when the player is on a tile of the platform and its collision box is also overlapping another tile of the platform above it

    Attach a Capx

    [attachment=2:2p5nnv0e][/attachment:2p5nnv0e]

    Description of Capx

    You can't climb the stack of tiles, but you can climb the stack of tiled backgrounds

    (Arrows to move and jump)

    Steps to Reproduce Bug

    • Place tiles of a tilemap with the jump-thru behavior above each other
    • Make a player object the same size of a tile

    Observed Result

    When the player is on a tile of the platform and its collision box is also overlapping another tile of the platform above it, the jump-thru behavior fails to work properly

    [attachment=1:2p5nnv0e][/attachment:2p5nnv0e]

    Expected Result

    That a tilemap object works the same way as a tiled background

    [attachment=0:2p5nnv0e][/attachment:2p5nnv0e]

    Affected Browsers

    Not relevant

    Operating System and Service Pack

    Not relevant

    Construct 2 Version ID

    197

  • 7Soul's RPG Graphics - Tiles 2 — Now for sale in the Scirra Store!

    https://www.scirra.com/store/royalty-free-graphics/7souls-rpg-graphics-tiles-2-708

    <p>Tileset containing graphics for the creation of dungeon-themed maps.</p>

    • 3 Ground Tiles
    • Brick Walls (4 colors)
    • Pots, Buckets, Crates and Barrels
    • Jail bars
    • Beds, Tables and Stool
    • Torch and Banners

    <p>More areas to come</p>

    Use this topic to leave comments, ask questions and talk about 7Soul's RPG Graphics - Tiles 2

  • Updated an old mockup:

  • If you export using Node-Webkit (now called NW.js) the game can be played on Windows, Linux and OSX offline

  • Try Construct 3

    Develop games in your browser. Powerful, performant & highly capable.

    Try Now Construct 3 users don't see these ads
  • All of the "Trigger once" events are on the same level, and are effectively happening at the same time. Try putting it inside each of the groups with the "set text" in them

    So the first "Trigger once" will activate MapForegroundConfig, and INSIDE THAT GROUP, a Trigger Once will set the text.