1StepCloser's Forum Posts

  • The search results will be in the same dialogue box as you attached as an image. That is the list you generate, and then you open the browser search through the project window (search bar at the top of that window). Click that search bar, then CTRL+F.

  • After generating the list of Set ParentUID to Player.UID:

    1. Click the search bar in the Project Window (The window that lists your project assets)

    2. Ctrl+F

    3. In the browser search bar (Should be in the top right) search for muzzleFlash: Set ParentUID to Player.UID

    4. View the search list you generated (Not the browser search, but the one you generated beforehand that created a list of searches in a Construct 3 window itself) all instances of the muzzleFlash: Set ParentUID to Player.UID should now be highlighted.

    5. Click the up and down arrow in the browser search to jump from one to the next.

    *Note the browser search will pick up any text that matches the search term if its visible on the screen (this includes text in the current event sheet you are in) so you might have to move through the search until you reach the list of search results you generated.

  • 1. Left click in an event sheet

    2. Ctrl+F

    3. Type in the search bar without quotes: Set ParentUID to Player.UID

    4. Ensure that all event sheets option is toggled

    6. Click Find

    You can then further specify using the browser search method if other objects have the same action as muzzleFlash

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  • Can you post an image of what you action are trying to capture in your search?

    However, in general if you are looking for a set action:

    Main method:

    1. Left click in an event sheet

    2. Ctrl+F

    3. Type in the search bar without quotes: Set [variable] to

    4. If you want further specificity then add in the value name just after the "to" in step 3: For example, Set [variable] to "Help".

    5. Ensure that all event sheets option is toggled

    6. Click Find

    Alternative method:

    1. Locate object in the project assets window

    2. Right click the object

    3. Click edit instance variables

    4. Find the variable you are look the set actions for

    5. Right click that variable

    6. Click find all references

    7. A search bar should show up with results

    8. Click the search bar at the top of the project assets window

    9. While the cursor is active in this search bar: Ctrl+F

    10. In the browser search method, type in the search bar: Set [variable] to

    11. You can now cycle through all instances of Set [variable] to that are present in the search results you produced from finding all references of the variable.

    *Note I wrote this off the stop of my head just from memory of the habit but this should help, but if you need something more specific, please clarify.

  • Ashley: "Thanks for the report, this is indeed a regression in r217 caused by the fix for #4216 which accidentally broke erasing tiles. The fix for this is trivial though, so I think we will proceed with the stable release scheduled for next week, and include the fix in that release."

    Confirmed 👍

  • Hello Constructors,

    I've already sent in a bug report for this potential issue, but I also wanted to see if it's an isolated issue.

    Are you able to erase tiles in r217?

    I have tried and I'm unable to.

    For convenience two projects one in 210.2 stable and one in r217:

    https://we.tl/t-L8W5Alve5m

    Tagged:

  • Yes I looked through them, just wanted to make sure I didn't miss it. 👍

  • I jumped from R210.2 stable build to R215 because I was having compiling issues with minify. However when I upload my exact same project in R215 text positions, which are based on text height/width are off for some text objects. If I reopen that same project back in the stable build they are where they are expected to be.

    So, before I think about filing a bug report, did I perhaps miss some change sometime between R210.2 and R215 related to textheight/textwidth?

  • Indeed I was, thanks, so it appears they don't, else it's a problem on just my end.

  • Perhaps I missed it:

    Does the Launcher retain CTRL+F-like search functionality, the search that extends over-top of the engine's search? Doesn't seem to work for me.

    Does the launcher retain Ctrl+R-like functionality of refreshing the preview window?

  • Indeed, this was just a hypothetical, thanks for the response Ashley.

  • Hey Ashley,

    I've observed you mention the limitations that result from the relatively small size of the Construct Dev team (And no this is not to say Construct is inefficient (I'm here after all), I think you all have done a great job with the resources you have to work with).

    After thinking about this, I was curious, in your ideal world, where you have a sufficient budget and larger sized team to bring forth certain ideas, what would be some of the top features you'd be most interested in bringing to fruition?

    Sincerely,

    1Step

  • Hey Notion, I might have missed it but I recall you had/have a desire to release to Switch, but ultimately that the barriers to porting it were/are quite significant. How are you planning for exports/releases of projects? What's your current aim at this point?

    Sincerely,

    1Step

  • Haven't checked it out yet, but thank you both dop2000 & dazedangels.

  • Another finding (Note tutorialState does = "completed" in both tests):

    Does not work:

    Works: