1mrpaul1's Forum Posts

  • It's already supported for all web exports, assuming you have a secure (HTTPS) host.

    Oh, I didn't explain right

    Yes, we can install the game through browser menu, but I'm about to add some in-game button, or banner with a message that makes app install easier

    Because not every user knows about this feature

    And this is a big problem of the html5 games on mobile

    Hard to return to the game, small screen because of browser menus

    So, ingame button could be handy

  • I wonder, is it possible to install our game as an app

    we can do it with construct itself, so, I think it is possible in theory, for our games too

  • Looking great so far!

    Maybe this is of interest for you: https://drububu.com/miscellaneous/voxelizer/?out=obj

    Hi, Thank you

    Is it your software?

  • Making a big game now

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    doing art in 3D, then use it as sprites

    here is the process of creating the models

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    today, did dynamic lighting, using normal map plugins.

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  • IF somebody is interested in how to do it

    You can apply any effects to the background for example, and then turn it into one simple image, to save fps

  • I want to use a lighting effect by using normal maps, the problem, it is too costly for fps.

    And I have an idea to merge an image with normal map to the background, to make it as usual sprite.

    Is it possible?

    I tried paster plugin, but the project does not start with this plugin

  • Oh, everything is easy

    I just needed to put the variable above the "pick random instance" to make things work right

  • I need to select a random object from several objects of the same type

    We have a condition to select a random object but how to exclude objects with some variable value?

    like

    Pick random instance "Enemy"

    "Enemy" variable "dead" = 0

  • What I'm really missing in the construct 3, and the new animation app is a Symbols.

    I mean timeline animation from several sprites as one object.

    With the ability to use effects, behaviors, and scale for it.

    At least how Spriter plugin does it.

    Without it, timeline animations are very hard to use and even useless in many cases

  • If you installed the app from a beta release, then that installed app will always load the latest beta. If you installed the app from a stable release, then you'll always get the latest stable release.

    I would guess you installed the app from a beta release but you instead want a stable release, in which case you should uninstall it then install it again from the stable release by visiting https://editor.construct.net.

    it makes sense. Thank you, Ashley

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  • By default Construct only updates you to stable releases.

    You'll only get beta releases if you opt in to them in Settings. If you don't want to get beta releases, make sure you change the settings so you are not notified about betas.

    as I said, no matter what I choose, the engine is always updating at the start.

    by the way, it is when opening C3 as an app. if to open as a link, I can see a notification about new version. But it is not handful for me to use C3 as a link

  • Please report any problems by filing an issue following all the guidelines - it's impossible for us to help unless you provide that information.

    github.com/Scirra/Construct-3-bugs/issues/5694

    here is an issue with the simple sample file. hopes it will help

  • Asked you several times, but will ask again, please, stop auto updating.

    Because new versions are buggy and kills the projects.

    No matter what I choose, update only stable or download beta version, the engine is updating anyway, and even stable versions aren't stable actually

    we really need the option for manual updates only.

  • By the way, im getting text from the array and it looks like this

    [(color=rgb(255,205,175)]Punch:[/color]\r\n+4 to Attack

  • All text objects in the game were distorted after the newest update.

    Looks like "new line" isn't working and there is something with the formatting.

    Please check your last changes