Collision Box (Construct 2 Behaviours)

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  • Well, all world objects have image points. At least one, the hotspot.

    You can already define a collision using X and Y offset from the hotspot and angle.

    Multiple collisions per behavior would just make the behavior a lot harder to use and to maintain and would probably cause a few bugs in the process. Keeping it simple helps avoid these issues.

    And even though I named it collision box, given that it actually uses a sprite for collision, it can be any collision polygon a sprite allows for. So anything that isn't a circle.