Access Steam features in the Windows WebView2 and Linux CEF exporters. Requires r407.2+ for Windows and r412+ for Linux.
Any tutorial or video teaching how to save to the Cloud using the File System? I use LocalStorage and Array to save, but the location of the json is unknown.
There's a section describing how you can set this up in the 'Documentation' tab of this addon.
Sorry for the huge text haha, thank you very much, I feel that this part of saving a JSON and loading it is what is missing in Construct3, and if it has already been implemented I need to learn now, after that the sky is the limit..
Congratulations for the attention to the community, let's dethrone Unity HAHA
Thanks for replying Ashley, I'm already testing WebView2 with this Addon on Steam, congratulations on the significant improvements :)
Regarding the explanation in the Documentation, I had commented after reading it, I am confused about how to use it, because according to the posts in the Forum and in the File System Guide, it is mentioned that it is not possible to save a file directly on the user's machine without permission.
I saw that WebView2 creates a folder in Appdata just like Nwjs, I will test later which of these files are responsible for saving the game and then point to the Steam Cloud...
According to Documentation tab, I can save my game's JSON in a location using the File System, is there an example of doing this using LocalStorage and Arrays, or even a better way to load a JSON array from Save..?
The File System manual entry does say Windows WebView2 is an exception and can write files directly without prompting - see the section "Accessing known folders". The new Linux CEF export option is also an exception (but is currently in beta - the manual will be updated when it's stable), and in future macOS WKWebView will be supported too.
Sure, I will study more about the FileSystem, Thanks