RPG-Like Inventory System including Tooltip, Context Menu, Split, Drop, Loot Chest, Save and Load, Mouse Cursor.
Is this just random stuff in the boxes? Or can you select what you want in each box?
Also, are the images setup in 1 sprite, where you can select the frames from 1 animation for one box and the frames from another animation for another box? Because I need each box to use specific frames from different animations.
Greetings. The boxes get random loot from the Items.json file. You can add a weight to the items for them to be more common or more rare by altering the Chest.LootArray as currently it's a random from the list of items (Items.json).
The chests currently have 2 frames for opened and closed. You can add more animations and in the CreateChest function set a parameter to create the chest animation you need.