Inventory System

  • 4
    This content is deleted
    Game
    Inventory System
    2 favoris

    RPG-Like Inventory System including Tooltip, Context Menu, Split, Drop, Loot Chest, Save and Load, Mouse Cursor.

    12 months ago
You're viewing a single comment in a conversation. View all the comments
  • 2 Comments

  • Order by
  • Is this just random stuff in the boxes? Or can you select what you want in each box?

    Also, are the images setup in 1 sprite, where you can select the frames from 1 animation for one box and the frames from another animation for another box? Because I need each box to use specific frames from different animations.

    • Greetings. The boxes get random loot from the Items.json file. You can add a weight to the items for them to be more common or more rare by altering the Chest.LootArray as currently it's a random from the list of items (Items.json).

      The chests currently have 2 frames for opened and closed. You can add more animations and in the CreateChest function set a parameter to create the chest animation you need.