Construct 3 r389

You're viewing a single comment in a conversation. View all the comments
  • 6 Comments

  • Order by
  • If it's a replica why would it be different than the original? :S

    • I just have an additional sprite attached to some replicas. Kinda like how the width/height etc of replicas can be overwitten and different from the template. Worst case I'll just make extra templates tho.

      • Okey, interesting, hope it doesn't bug for you then.

        • Seems fine for the most part. I did get it to crash with a few specific steps tho so I'll report that. I do think in general that this is a good change, although if we do autoupdating like that, it should also update when I move around the sprites (other than the parent) imo. So the additional options Diego mentioned would be great + also update when I move around the hierarchies.

            • [-] [+]
            • 1
            • DiegoM's avatar
            • DiegoM
            • Construct Team Construct 3 Developer
            • 1 points
            • (1 child)

            When you make changes to instances in a hierarchy where a template instance is the root, those changes should be applied on the corresponding instance on the replicas.

            That is, if the template and the replicas match up perfectly, if they don't the changes are not applied because there is no way to guarantee the instance in the template has a corresponding one in the replica.

            • Ah yeah I just noticed that. It works like that once a "replace whole" is performed. But I did find a slight inconsistency there that I'm also gonna report.