Let’s learn how to use the “Slot Machine Game Mechanics” as an “In-Game Module” (IGM) for RPG mini-adventures. I also use these game mechanics as a random gener...
You're right! This "slot machine" is a #$R%^ of a lot easier to create. I'm getting dozens of ideas on how I could use this in an adventure game.
Glad to hear it. I'll make another tutorial about how to use this slot machine in an RPG duel. I have 11 different combat systems and this slot machine is just one method.