Developer Diaries: Mike Sole

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  • As for voice over. The crappy part of that stuff is that Voice Actors aren't compensated for their voice unless you switch to Replica Studios and that just got really expensive, especially now that they made a deal with SAG-AFTRA.

    So, there are ethical concerns to be kept in mind when using AI tools. That is why we don't do Voiceover yet as it's expensive, but we also want to compensate people fairly for it. There is just a certain something missing when you take the human element out.

    • I don't worry about that. I've spent thousands to pay my animators who hand-animate stuff in Spine, HUG, and interface artists who prepare all the artwork, musicians who've crafted the awesome music, as well as voice actors and animators who've created fantastic intro videos for the game. I feel good about it and encourage everyone to make their own game!