Flowcharts improvements; Bug fixes; New examples.
One little additional enhancement for the preview button would be to be able to define a specific layout that is previewed. For example to always start in the main menu instead of whatever current layout I'm on.
But with the new feature to change the what preview button will do, you change to Preview Project instead of Preview Layout and then in project you select the main layout.
What ever layout you are in when clicking the preview button, will start the one you selected as main.
What if I don't want to start on main?
Maybe I misunderstood your request, but I thought that it was your initial need. Beeing able to set a fixed layout to start in, from any other layout.
Just to clarify, in the project setting at the START section you can set FIRST LAYOUT to the layout you want to start the game in, then you set Preview Project as standard button.
But as I say, I maybe misunderstood it all.
Absolutely love this idea. If you haven't already added it to the suggestions platform, please do. Or I will, if you don't want to.
This happens to me all the time when I'm editing some template in my object pool layout (still a little frustrating that C3 basically requires such a workflow, but that's another gripe) and launch before clicking the tab of the layout I actually want to test. I worked around it by adding an event sheet to my object layout that redirects to the layout I want to be in, but that's a fragile hack.
Edit: I love that it's now possible to launch in debug by default, though. Workflow is so important.
Yeah that's exactly the reason why I'd want this. Feel free to add it to the suggestion platform.