Safari 16.4 rolled out last week, and for us it's been a nightmare. We make the browser-based game creation app Construct. Early versions of Safari 16.4 broke o...
This blogpost also accurately respresents my state of mind regarding Safari.
I do not have the time or even the mental fortitude to test safari releases as thoroughly as you do, but I still spend so much time doing it.
I have a MacOS that I only ever use to open safari a few times every year. Whenever I publish games on Poki, when a bug comes back it's most likely to only happen on Safari, and it's been such a pain to deal with.
Having to fix bugs in games that released many months ago because a random safari update broke it is not a fun thing to do AT ALL.
I have started using Safari detection code just to disable features in my game that might cause issues there. Most important of them being audio. I cannot be asked to debug Safari Web Audio for hours so they get no sound at all. Especially when bugs aren't even consistent between IpadOS, MacOS and IOS...
The more I hit my head against Safari the more I think a Chromium only web might be simpler :(