Using Advanced Random's Permutation Tables

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    • Laura_D's avatar
    • Laura_D
    • Construct Team Community Manager
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    These sorts of questions are best asked in the forums really, but as a basic example, you could create the permutation table on the start of the layout, then when a key is pressed you'd iterate through a 'For' loop the same size as the permutation table to spawn that many sprites and assign them an animation frame that matches the loopindex.