Korelos

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  • Hehe, thanks. Thing is, I was really going for the management aspect. When you begin the game and all the panels are open you can see the gases being collected, fuel being used etc. And when there's damage, the ship responds correctly, e.g it'll turn slower if the thrusters are on fire etc. That was my main interest. The arcade aspect wasn't really meant to be important, but it's the most obvious part of the game and I don't really like it.

    So for 'Korelos 2' or whatever, I just wanted the ship to control itself while you worked on tweaking the numbers, upgrading, keeping crew happy, fighting the fires and so on. Either some kind of Tower Defence style or something like that.

    But I never got around to it. Quite a lot of hard work and no reward at the end of it so it kinda got abandoned. Shame really. At least it's still here getting the odd play :)

    • Damn that really would have been a lot of fun. I mean least it still gets odd plays every now and then.

      • What I probably could have done is take the code from this, changed it so the ship just flies straight (no player controls) and grabs resources as it goes and made the upgrade / gun screen more prominent, so the arcade part is like a small part of the window and the rest is numbers and upgrades. So probably could have done it from this without restarting.

        I did a sort of 'colony' version but I think it's lost now. There was a simplified Construct version of that but it was too simple.