Welcome to what will probably be the final instalment of these JSON Dialogue tutorials. This tutorial is going to cover adding branching dialogue and event dial...
Hi!
I started an open source Game Dialogue Maker project (still very much in alpha) based on this very tutorial. The idea is to offer a node-based system of planning branching dialogue and then you can export it to a JSON file that you can drop to your c3p project here. Everything is in JavaScript and HTML. You can check it out here (and contributors are very welcome):
github.com/AnttiPerala/GameDialogueMaker
I don't understand some things in the example JSON perfectly yet. For example the very first object that sets nextscene to 3. If I leave it out from the output of Game Dialogue Maker then it breaks so it seems necessary. But why is it setting nextscene to 3? Can you Laura_D expand on that part?