How JavaScript beats GameMaker Language (GML)

You're viewing a single comment in a conversation. View all the comments
  • 3 Comments

  • Order by
  • I don't need a benchmark to see it running janky as hell. I raised an issue with the chromium team a while back on your advice, it was being blamed on GPU blacklists etc. etc. etc. End result is, it is unusable via WebView so I pulled it from the store. It runs fast on Chrome fine on the Android device, just not when packaged up in WebView inside an APK.

      • [-] [+]
      • 1
      • Ashley's avatar
      • Ashley
      • Construct Team Founder
      • 1 points
      • (0 children)

      If the graphics driver is the problem, a native engine will still run in to issues with that. It could even crash or glitch even worse. Unfortunately drivers are notoriously poor quality. Changing to different technologies isn't a silver bullet that fixes everything.

    • Had this experience too. Game runs great previewing on mobile browser, then like garbage when you actually package it up for distro.