How JavaScript beats GameMaker Language (GML)

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  • No offense intended, but the whole appeal of Construct is being intuitive and requiring no coding at all. If I want to do the typing, there are far more performance-friendly and powerful options out there... Even purely for 2d, such as Godot.

    In that term, I think GameMaker succeeds far more at being the in-betweener of both worlds, due to its wider range of available professional-grade tools on its belt.

    All in all, I think what's best about construct is its practicality and 0-prog knowledge required in order to make small arcade-like and/or retro games, not otherwise.

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      • Ashley
      • Construct Team Founder
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      Construct does excel at the no-programming block system and that's a big focus of the product. But part of the point of adding JavaScript coding is to expand the scope of the product to include programming. And the point of the post is to highlight that if you're interested in that, JavaScript has many strengths that make it a great choice.