Normal Map to make 2D sprite combined with its Normal Map to appear 3D lit, 3 colored light sources, includes hard spotlight parameters.
Thank you Mikal for porting this effect to C3.
I've got a little problem, if I add a scrolling camera in the example NormalMapTestC3Runtime.c3p, the lights offset gradually on the Y axis if the scrolling goes vertical, works perfectly on the X axis though. (tested on Desktop/chrome and on Android)
Would it be possible to fix it ?