Minification support for scripting; Bug fixes.
you allways have a choice between stable and beta. stable is "polished" and stable, but if you are running beta you have to roll with the punches, yes you get the latest features and performance but you will also get the latest game breaking bugs. I would say if you are against deadlines or near release and cant afford delays then you should probably stick with stable. as if you are running beta you are sometimes at the mercy of the next update to fix something that was broken by the last.
You are right. Though, minify is still bugged on stable (tested it a thousand of times before switching to the beta version).
Again, was expecting more polishment from such an expensive product.
Also, run into a extremely weird bug just now. Exported my project with minify script checked on (on the latest STABLE version)... It worked, but all assets were swapped, as well as the default animations (units were playing attack animations instead of "Idle" and so on). And to finish it off, the mouse "hover" sprite turned into a particle... for reasons. And yes, it's working perfectly fine at the preview mode.
EDIT: Even exporting it without "Minify script" checked on (currently uploading it to kongregate, as the desktop version stopped working completely, for whatever reason) causes the game to load forever sometimes (then I refresh the page and it loads... sometimes).
Again, all of this on the latest "stable" version.
Although WHEN it loads, it works 100% fine... Emphasis on the word "when".
EDIT2: The weird bug just happened again.... Without the minify script checked on. Reloaded the kongregate page and it went back to normal though. Wtf...