New Z elevation feature! Plus new template, performance improvements and more.
As I have understood from the video, Z elevation doesn't alter collisions, so even if I elevate a sprite 10000 pixels, it will still be colliding with another without Z elevation, right?
May this be a prev step for at least tilemaps on the Z axis or 'vertical/lateral' array sheets (sliced on the Y layer/axis or the X layer/axis) as per the pivoting tables from excel? That way real 3D arrays would be possible, like a Rubbick Cube, where you can separate the array by watching sheets from any perspective (X or Y, as well as current Z only)
It does not alter collissions, but if you wanted it to just test z height of object for collision event.