Proxy Wars - With Sources

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  • Unfortunately I think that this is a generic problem with the multiplayer component (or probably an issue with the underlying WebRTC framework). The game uses pretty much the same approach as the multiplayer examples and should normally work. I suspect that in your case webRTC fails to make a connection between the peers which should also be the case running the examples. Let me know.

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    Wait does it work on mobile browsers? The multiplayer function i mean?

    Also how the fuuuu do you beat this its so hard :)