Javascript (Construct 3 Plugins)

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    Extension
    Javascript

    Use 3rd party JS libraries (including JQuery), call Javascript functions, access object properties and methods. Implement game objects, and algorithms in Javasc...

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  • Thanks for using it! Any suggestions on the functionality? Or maybe something wasn't easy to understand how to use? I'd want to improve the documentation but I don't know where to start.

    • Is there any Callback-Function?

      Example. I have a timeout-function at javascript. After the timeout, i will call a condition in construct 3:

      setTimeout(timeisover,1000);

      function timeisover() {

      var x = 0;

      if(x==0) {

      // Call Construct3-Condition with Argument

      CallbackFunctionToConstruct3(x);

      }

      }

      I hope you understand what i mean.. :)

      • Well you sure can't call a condition.

        But you can fire a trigger of some Construct Plugin. You can also call a Construct Function (Function plugin type) from javascript. See c2_callFunction here scirra.com/tutorials/1078/bridging-js-and-c2 (c3_callFunction for C3 runtime). You can totally use it as a callback.

        Feel free to text me if you have any problems with that.

        • Ok, i have tested it (with function-plugin), but don't work for me. I don't know why!?

          Uncaught TypeError: Cannot read property 'GetEventSheet' of null

          at C3.EventSheetManager._FastTrigger (eventSheetManager.js:1)

          at C3.Runtime.FastTrigger (runtime.js:1)

          at C3.Plugins.Function.Instance.FastTrigger (sdkInstanceBase.js:1)

          at C3.Plugins.Function.Instance._InvokeFromJS (instance.js:1)

          at b (instance.js:1)

          at blob:https://preview.construct.net/45780e92-7585-4277-b9cd-4455a80a4f1b:26

          Have you a example-file for this?