Game Development Blog Posts

Browse all blog posts published by the game development community.

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Ok, this title might sound a bit weird, but I have to say that this is exactly what I am trying to do. I recently started working... Read more
  • Posted 
  • ~3-6 mins read time
  • 2,038 visits
  • 3 comments
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I made a cool thing. I want to talk about it. Here I go. As many of us may know, at least all of us who have been in the community... Read more
  • Posted 
  • ~3-4 mins read time
  • 1,479 visits
  • 1 comments
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One of the cool things you can do in Construct is add multiple effects to an object. For example you can add a Warp effect to dist... Read more
  • Posted 
  • ~8-13 mins read time
  • 4,296 visits
  • 8 comments
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In this example tutorial, il show two examples of how to pick the top instance of two sprites that are on top of each other, and c... Read more
  • Posted 
  • ~2-3 mins read time
  • 1,673 visits
  • 3 comments
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Lets add a sprite we give it a size of 20 by 20 give it a color and add a different color circle on top right color of the frame i... Read more
  • Posted 
  • ~1-2 mins read time
  • 1,329 visits
  • 0 comments
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We open a C3 default project, and keep the default size. After we have our project opened, you need something to differentiate fro... Read more
  • Posted 
  • <1 min read time
  • 1,794 visits
  • 2 comments
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This blog post is going to cover how I like to organize code in an event driven manner. Is any one way of organizing game logic be... Read more
  • Posted 
  • ~3-5 mins read time
  • 1,422 visits
  • 5 comments
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In this entry we explain the audio playing on objects that are hit and destroyed, and also how we create a General Event sheet tha... Read more
  • Posted 
  • ~4-6 mins read time
  • 1,387 visits
  • 1 comments
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In this entry we'll make the camera follow the player when is near the edge of the screen, and also add a automatic camera movemen... Read more
  • Posted 
  • ~2-3 mins read time
  • 1,852 visits
  • 2 comments
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We need 1 tiledbackground and a solid behavior on it we design the wall layout like bellow and drop a sprite call it player and at... Read more
  • Posted 
  • ~1-2 mins read time
  • 1,798 visits
  • 3 comments
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2 global Variables, 3 sprites, 1 tiledbackground and a couple of behaviors. The first global variable we call it PowerUP and leave... Read more
  • Posted 
  • ~2-4 mins read time
  • 2,264 visits
  • 2 comments