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Construct 3
Create stunning games in the worlds best 2D game engine
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Produce gorgeous animations with drag-and-drop
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Browse all blog posts published by the game development community.
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0
favoris
1
CALCULATE TEXT WIDTH IN PIXELS
Hey guys sorry for being away so much, its just life. Found a couple of questions around the forum this week one tonight and they'...
Read more
Posted
23 Dec, 2018
~2-3 mins read time
3,983 visits
2 comments
GeorgeZaharia
publié le 23 Dec, 2018
13
favoris
20
An optimal way to write events in Construct
Hi, been a while since my last blog post. So lately I’ve been thinking about switching engines for my game. I must admit that in a...
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Posted
22 Dec, 2018
~15-25 mins read time
3,545 visits
7 comments
skymen
Affiliate
publié le 22 Dec, 2018
3
favoris
21
Launching the new Construct 3 runtime
We've been working hard for most of this year on a complete, ground-up rewrite of the runtime engine (the part of Construct that r...
Read more
Posted
12 Dec, 2018
~6-11 mins read time
6,938 visits
8 comments
Ashley
Construct Team
Founder
publié le 12 Dec, 2018
0
favoris
11
Construct @ EGX
EGX, if you’re unaware, is the UK’s largest gaming conference and was held in Birmingham last month. I went along to see what was...
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Posted
31 Oct, 2018
~5-8 mins read time
3,144 visits
4 comments
Laura_D
Construct Team
Community Manager
publié le 31 Oct, 2018
0
favoris
15
Try the new Construct 3 runtime
Back in April we first released an alpha of a brand-new runtime for Construct. This has been completely rewritten from the ground...
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Posted
24 Sep, 2018
~4-6 mins read time
6,515 visits
16 comments
Ashley
Construct Team
Founder
publié le 24 Sep, 2018
1
favoris
19
Introducing the new Construct 3 debugger
Construct's debugger is an essential tool for testing your game and diagnosing anything that's not working like you expected. It h...
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Posted
3 Sep, 2018
~6-10 mins read time
5,201 visits
14 comments
Ashley
Construct Team
Founder
publié le 3 Sep, 2018
2
favoris
6
Working around a workaround
This a follow up to my last blog post 'Creating layers out of laziness' so you might want to read that first. And so, I decided to...
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Posted
23 Aug, 2018
~3-6 mins read time
1,926 visits
1 comments
skymen
Affiliate
publié le 23 Aug, 2018
2
favoris
5
Construct's effect compositor: part 2
This is the second blog in a series about the code in Construct that renders effects, called the effect compositor . In case you m...
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Posted
10 Aug, 2018
~7-11 mins read time
3,162 visits
4 comments
Ashley
Construct Team
Founder
publié le 10 Aug, 2018
0
favoris
2
Creating layers out of laziness
Ok, this title might sound a bit weird, but I have to say that this is exactly what I am trying to do. I recently started working...
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Posted
10 Aug, 2018
~3-6 mins read time
1,933 visits
3 comments
skymen
Affiliate
publié le 10 Aug, 2018
1
favoris
4
Mourn Editor, an attempt to ease the pain a bit
I made a cool thing. I want to talk about it. Here I go. As many of us may know, at least all of us who have been in the community...
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Posted
9 Aug, 2018
~3-4 mins read time
1,426 visits
1 comments
skymen
Affiliate
publié le 9 Aug, 2018
3
favoris
8
Construct's effect compositor: part 1
One of the cool things you can do in Construct is add multiple effects to an object. For example you can add a Warp effect to dist...
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Posted
9 Aug, 2018
~8-13 mins read time
4,057 visits
8 comments
Ashley
Construct Team
Founder
publié le 9 Aug, 2018
1
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