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Updated alpha effects; more WebGPU improvements; bug fixes
31 October, 2023 ()
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Notes
We're continuing to focus on stability while we work towards a new stable release in the next couple of weeks. One of the main changes in this release is to the Alpha clamp effect. It turns out that due to a mistake in the calculation it does, it's actually been processing the wrong effect! To solve this we've renamed the old Alpha clamp effect to Alpha cutoff, and kept it working the same, so existing projects will keep working as they are. Then we've introduced a whole new effect called Alpha clamp to replace the old one, which works correctly - so new uses of the Alpha clamp have the correct effect.
Separately we've also introduced a new Alpha ramp effect. This is similar to Alpha clamp, except it allows having soft edges, as the alpha ais ramped down instead of abruptly changed.
Finally there's a batch of bug fixes, including more updates to ensure the WebGPU renderer is working as well as the existing WebGL renderer. WebGPU support is due to arrive on Chrome for Android soon, so browser support is gradually increasing, and in future we hope to make WebGPU the new default.
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Exécuter r365
Nouveaux ajouts
Add new 'Alpha clamp' effect which properly handles premultiplied alpha
Add new 'Alpha ramp' effect
Changements
Rename old 'Alpha clamp' effect to 'Alpha cutoff'
Windows WebView2: update to WebView2 SDK v1.0.2088.41
Corrections de bug
'Set position to another object' with 3D shape could lag behind a frame
Possible errors moving dynamic layers in the layers tree
Changing dynamic layers did not always cause a redraw
Possible error rendering effects with certain layer scale/rotation
JSON: could return incorrect values after array manipulation actions
WebGPU: 'Alpha cutoff' (formerly 'Alpha clamp') effect not rendering same as WebGL
WebGPU: possible blank screen using Z elevation in low quality fullscreen mode
WebGPU: particles with effects not rendering correctly
WebGPU: particles not rendering in editor
WebGPU: possible error rendering instances with effects when using 3D camera
WebGPU: could sometimes fail to render background blending effects correctly
WebGPU: incorrect handling of non-default vanishing point
WebGPU: incorrect handling of near distance (regression r364)
Scripting updates
WebView2: polyfill window.moveTo/window.resizeTo
Fix some more TypeScript definitions
Removing layers did not always immediately update instance lists
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