Les versions Beta ne sont pas autant testées que les versions Stables
Timeline improvements; bug fixes
20 June, 2023 ()
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Notes
After a week off we're back with another beta release! In this release the main update for Construct Animate is that we've a lot of work done on Timelines to fix some issues and ensure they work predictably in the editor, matching what the runtime does. Other than that we've been doing a lot of bug fixing work and sorting out a few issues that accidentally regressed in previous releases. Stay tuned for more updates!
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Exécuter r346
Nouveaux ajouts
QR code plugin: add support for hierarchies
Corrections de bug
Physics: did not preserve immovable state with savegames
9-patch: possible crash entering fractional margin sizes
macOS: crash pressing Option+W while editing comment in event sheet
Tweens: tweening the angle of an instance in a hierarchy could produce unexpected jerky motion (regression r321)
Timeline bar: resizing both parent and child in hierarchy did not always preview correctly in editor
Timeline bar: crash opening projects using timelines that include audio tracks (regression r345)
Timeline bar: crash attempting to edit the ease of a timeline while the timeline bar is closed
Timeline bar: animations modifying angles not working as expected when using the "clockwise" setting on keyframes
Timeline bar: changing between "relative" and "absolute" result modes unexpected results in some situations
Timeline bar: multiple keyframes selected unexpectedly when making a selection
Timeline bar: clicking quickly near keyframes could produce unexpected multi selections
Timeline bar: dragging a keyframe on top of its original position causing it to be deleted
Ease editor: possible crash after closing the ease editor after making changes to a built-in ease and undoing
Eases: cutting and pasting custom eases leading to an inconsistent state which could lead to crashes
Properties bar: restore themed checkbox styles with dark/light themes (regression r287)
Scripting updates
IAnimationFrame: add methods to get image points and collision polygon points
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