Les versions Beta ne sont pas autant testées que les versions Stables

Les versions Beta ne sont pas autant testées que les versions Stables

Bug fixes

23 May, 2023 ()

Envoyez-moi un courriel lors de nouvelles parutions

Don't miss out on the latest and greatest new features in Construct Animate

Notes

We are close to a new stable release, and this week we have just a few more bug fixes to try to make sure everything goes smoothly with the next stable release.

Barring any unexpected issues, the next stable release should be out next week. Until then, happy testing!

Vous aimez cette parution ?

Faites-le nous savoir avec un pouce haut !

UpvoteUpvote 15 DownvoteDownvote
Exécuter r343

Changelog iconCorrections de bug

Not favoritedFavorited Favorited 0 favoris
SVG Picture: did not restore correctly with Persist behavior
Not favoritedFavorited Favorited 0 favoris
Timeline bar: crash setting the ease of a timeline to 'Default' and trying to edit it
Not favoritedFavorited Favorited 0 favoris
Timeline bar: crash dragging a keyframe outside the maximum time to keyframe inside the maximum time
Not favoritedFavorited Favorited 0 favoris
Ease editor: custom eases incorrectly added to the project which could cause crashes
Not favoritedFavorited Favorited 0 favoris
Timelines: stop actions triggering audio playback

Changelog iconScripting updates

Not favoritedFavorited Favorited 0 favoris
Update autocomplete suggestions with latest script APIs

Partager Construct Animate la parution r343 maintenant

  • 2 Comments

  • Order by
Want to leave a comment? Login or Register an account!
  • obrigado pelo empenho

  • Please , make a use of sound subfolders so we can play sounds directly from subfolders through events, " play by name " , I can do sprite.AnimationFrame&"" just one time but I want to have different sprites with many frames starts with 0 , and to do these subfolders not ound in play by name so it force me to put all frames to 1 sprite even if they are different typs , so please fix this