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New Clipboard plugin; custom actions improvements; scripting updates & more
18 April, 2023 ()
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Notes
This week we are introducing a new Clipboard plugin for Construct! This allows access the system clipboard, i.e. copying and pasting data. It supports both text and binary data such as images via the Binary Data object. This is useful for things like copying links, join codes for multiplayer games, and even screenshots.
There are also some improvements for custom actions. There's a new Copy all picked setting which works similarly to Copy picked for functions, but if unchecked it will still copy the picked instances for just the object the custom action belongs to. Previously custom actions worked as if this was always checked, but now you can opt-out, which is also the new default for newly created custom actions. There's also a couple of new examples demonstrating how custom actions work, and a couple of bug fixes for custom actions.
Other than that there's some more updates for JavaScript coding, and as ever a batch of bug fixes. Happy testing!
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Exécuter r338
Nouvelles fonctionnalités
Clipboard plugin - allows copy/paste operations
Nouveaux ajouts
Custom actions: add 'Copy all picked' setting
New examples 'Custom actions', 'Custom action overrides'
Corrections de bug
Custom actions: disabled overrides were still used
Family custom actions could sometimes run with wrong instances picked
Event sheet view: skip validation errors for disabled events
Event sheet view: possible duplicate variable names when pasting functions
'Pick parent' did not work in an 'On created' trigger
Possible crash holding F2 while renaming some items
WebGPU renderer not working with 3D projects
Project Bar: could get stuck deleting item while dragging it
Black & white effects did not handle alpha correctly
Animations editor: possible crash importing multiple files with some invalid files
Global layer state changing when undoing changes to other properties of the same layer
Timelines: audio track 'tag' property not restored when loading a project
Scripting updates
Script actions in deleted event blocks could still cause validation errors
Add IWorldInstance property isCollisionEnabled
Add IRuntime property timeScale
Add IInstance property timeScale, method restoreTimeScale()
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