Les versions Beta ne sont pas autant testées que les versions Stables
Bug fixes and Fade optimization
04 January, 2023 ()
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Notes
Happy new year! After a well-deserved break we're pleased to get going with Construct releases again for 2023. In case you missed it, see our 2022 year in review blog post for a summary of news from last year.
Many of this week's updates are for Construct 3, but there are some bug fixes in this Construct Animate release, and there's also an optimization for the Fade behavior to ensure it works efficiently with large numbers of instances.
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Corrections de bug
Tile randomization not rendering correctly on some devices
Editor: crash closing a pane while dragging or resizing it
Physics behavior not working in Playable Ad exports
Possible incorrect rendering using 'Load image from URL' at same time as dynamic texture load
WebGL context loss not handled correctly (regression)
Amélioration des performances
Fade behavior: improve performance when used on large numbers of instances
Scripting updates
Add IRuntime properties fps, cpuUtilisation, gpuUtilisation
Tilemap setTileAt() method did not always work after resizing tilemap larger
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