Les versions Beta ne sont pas autant testées que les versions Stables

Les versions Beta ne sont pas autant testées que les versions Stables

Bug fixes and Fade optimization

04 January, 2023 ()

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Notes

Happy new year! After a well-deserved break we're pleased to get going with Construct releases again for 2023. In case you missed it, see our 2022 year in review blog post for a summary of news from last year.

Many of this week's updates are for Construct 3, but there are some bug fixes in this Construct Animate release, and there's also an optimization for the Fade behavior to ensure it works efficiently with large numbers of instances.

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10
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Corrections de bug

1 favoris
Tile randomization not rendering correctly on some devices
1 favoris
Editor: crash closing a pane while dragging or resizing it
1 favoris
Physics behavior not working in Playable Ad exports
1 favoris
Possible incorrect rendering using 'Load image from URL' at same time as dynamic texture load
1 favoris
WebGL context loss not handled correctly (regression)

Amélioration des performances

1 favoris
Fade behavior: improve performance when used on large numbers of instances

Scripting updates

1 favoris
Add IRuntime properties fps, cpuUtilisation, gpuUtilisation
1 favoris
Tilemap setTileAt() method did not always work after resizing tilemap larger

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