flyovergames is working on a spine plugin! It can be found here: http://www.github.com/flyover/spine-c2-plugin
Current Features:
Importing a character rigged and animated in Spine
FFD Mesh support
Animation clip switching
Skin Switching
Speed Playback Control
*NEW* Stepping Control
*NEW* Event Timeline Support
*NEW* Still image representation in editor view
How to use----------------------------------------------------------------------------------------------------------------
1) Add the spine plugin to your Plugins directory and restart Construct, then add it to your layout.
2) Export your animation from spine using the Export -> Json feature in spine, and make sure to check the box "Create Atlas"
3) In construct, right click the "Files" folder in the projects window and click import files
4) Import the 3 files that you just exported from Spine (ex: raptor.atlas, raptor.json, raptor.png)
5) Select the spine plugin object from the objects window, or click it on your layout and in the properties window set the following:
Spine Data URL: raptor.json
Atlas Data URL: raptor.atlas
Skin Key: (The name of the skin you want to start with) eg: default
Anim Key: (The name of the default animation you want to play): eg: walk
6) Press play in construct and see your animation in action.
Try pinning the spine plugin object to a invisible sprite that has all of your player movement behaviors on it to make it move around.
Tip: If you want an animation to play from frame zero when you switch to it through actions, make sure after the "Set Anim" action, to add a "Set Time (0)" action as well.
Please consider using the donate link on the plugin page if you've found this plugin useful!