R0J0hound
Thought you might be interested in knowing that the Clear to Color action was behaving unexpectedly for me when plugging this into my project and testing on iOS via CocoonJS. I thought maybe I was just using it wrong, so I created a fresh capx and it worked just fine. Obviously, it has something to do with my project, but just for your info when I use Clear to Color, instead of filling with color a snapshot of the entire canvas (i.e. the game window) is taken and pasted upside down in the Paster object. This is the exact same functionality I was getting when testing out C2's built-in "System > take snapshot of canvas" action a few weeks ago.
The workaround I chose was to create a pure white tiled background, fill the screen, then use the Paste Object action on the Paster object, then destroy the tiled background. This works great with no performance issues, however I thought maybe you would be interested in the report.
Thanks!