I'm trying to make a game with a somewhat interesting title screen. Title fades in, you press space, a sound plays and the title fades out, simplicity itself.
When I make a new slide for the title screen (info about the game that also fades in) though, I can't use space to also make that title screen progress, if that makes sense. If the condition of both of them is to do X when I press space, the info has already faded out before I can read it. I know I can just make the conditions two different buttons, but that'll end up being too cumbersome and when the game actually starts, the sound effects etc will still play if the button is pressed.
So my question is, how do I make a button perform different actions? Is there a way to be like "press space once and this happens, press it again and this happens, and afterwards it becomes pointless to press" etc. Sorry if I've worded it weirdly, I'm equally confused about how to sort this out.