Hi all,
I wander is it possible to use construct with server based architecture? I am going to create some online board games, allowing people playing with each other and as I don't want to allow them cheating, I definitely need a central server. I am going to program server part in C++ (with RAkNet) and need some way to easily create game graphic interface - it may be construct, or some library, 2D engine or even HTML 5 animation software, like Hippo. At this moment I am looking for easiest way to reach my aims. So, as title says, is it possible to use construct for server server based online games, instead of p2p?