Usman Haq's Recent Forum Activity

  • Hello there I'm not really looking for someone to work on my game with me, more like someone to revise it. It's still under development but I'm developing it everyday, and loving it. It's a mobile game and my one concern is making optimizations and making the sure the game is in good standing.

    Would this kind of thing go under your "No Pay" part?

    I'm asking this, well, because you seem quite skilled and fluent with C2.

  • Ahhhhhh........

    That really helps and ton! Thanks guys.

  • I'm lost. So I make a container and listen to your directions but what I end up with is the missile being destroyed only and the containers and the exhaust being left behind. If I make the container and destroy then I'm basically back to square one, with something being destroyed in one place and then everywhere.

  • So I've got a rocket that's firing missiles. When the missile is spawned, a exhaust particle spawns with it and is pinned to the back of the missile. When the missile on collision with anything, it's destroyed and the exhaust with it. The problem is that I've got the fire rate set to a pretty fast speed, this make makes it so that there are many missiles within the layout at one time (Well not "many" but there are quite a few). So when a missile is collided with something the missiles gets destroyed (That's good) and then the exhaust gets destroyed (The problem). When the exhaust is destroyed, so is every other exhaust that is attached with the other missiles that have yet to be collided.

    How do I make it so that the exhaust still exists with the other missiles that have yet to be collided?

    Here's the problem:

    https://www.dropbox.com/s/npsn7vdeaofq7 ... .capx?dl=0

  • This is pretty damn simple! It's really cool seeing a replicated game feature made with C2. Thanks.

    It's not a Toy, it's a tool. Just like every video-game development engine it has it's flaws. The most basic flaw is probably the performance on mobiles. But guess what? IT'S ALREADY BEEN SAID SO MANY TIMES. The main reason someone will have a bad time on mobile in the beginning is because they haven't done their homework, on how to develop games for mobile using C2. Using physics? You're gonna have to be frugal, other than that though, it's been quite great for me.

    Changes? I don't think there have been MAJOR changes, to the point where someone has to re-build their entire project. Everyone in this thread isn't against you btw, we're merely trying to inform you.

  • It costs $25 to put your app on the Google Play store. In order to begin putting it on the Google Play store, I recommend going to the Google Play Developer Console and getting started there.

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  • So, I'm using a Sprite Font to keep track of my score since I want to use my own personal text choice. The sprite font is being used to keep track of the player's score but when the player's score gets into the 1,000s, 100,000, and beyond I want it to make the comma where it belongs. How do I do this?

  • Hey there, could you please provide a CAPX? I know it says what to do right there, but I'm still confused....

  • Also, here's an image of the error. It appears as soon as I press the Canvas+ button to launch it.

  • Please, provide the zip file. We can't reproduce it.

    Hey there, I'm going to PM you the ZIP via Dropbox. Since I do not want my game out there. Thanks for your assistance.

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Usman Haq

Member since 24 Jul, 2014

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