Usman Haq's Recent Forum Activity

  • > Cordova gives you the files to use with a third party wrapper.

    >

    Doesn't that mean I need to have a website?

    > Try out the Cocoon.IO. Canvas+ is fast.

    >

    Is this free?

    it has upload, what do I export as?

    Here's a full on tutorial. If you get stuck, go ahead and ask.

    https://shatter-box.com/knowledgebase/c ... nstruct-2/

  • Try out the Cocoon.IO. Canvas+ is fast.

  • 01lifeleft, has a game exported with Cocoon.IO in his banner. I bought it, played it, and it runs fine. I'm currently testing my game with the Cocoon.IO Developer Apps and everything is going good, just haven't made a android app with it yet. Also, my game does not use Physics so I probably cannot help you there.

    luisgmolina, try out the Cocoon.IO. Intel XDK has almost always been slow compared to the Cocoon.IO. So try out the Cocoon.IO and see if it helps. The Canvas+ is extremely fast. Although there are ongoing compatibility issues with the Cocoon.IO but they are being worked on.

  • What did you export it through? I mean what export option?

    Did you use Intel XDK? I'm confused on what you used to test your game.

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  • For those of us who would like to make an honest living selling the games that we've worked so hard on, the "freemium" game model has destroyed the game economy. Runaway deflation means that it seems that very few are paying for games outright anymore. Now the fees are hidden. Either the player has to be subjected to a stream of ads or is nickel and dimed to death to get upgrades that would have been included in a game of yesteryear. Of course there is no one to blame but the game designers - us. I saw the same thing happen to the book self-publishing industry. To get high ratings, people started selling their books for the lowest price possible, even going so far as to give them away for nothing. It's a sad state of affairs for those of us who have families to support and who would like to be able to make a living doing something we love. Is several hours of entertainment worth a couple of bucks? I think so. Think about movie prices - $10 bucks for 2 hours (or less) of entertainment. I'm offering several hours of entertainment for 99 cents. I remember when all video games came with premium price tags but now consumers are spoiled and don't want to pay anything for their fun. Can you blame them? I guess I'm unusual in that I still don't mind paying for video games. I PREFER not having ads shoved down my throat while I'm trying to relax and I don't want to pay for upgrades that should be an intrinsic part of the game. End rant.

    It is strange that there is this pool of videogames that are free, and yet they make so much money. Players spend money on the choice they made freely. If it's something they enjoy, then they are willing to spend money on advancing their enjoyment.

    Does the freemium model suck? Oh Yeah. The times have changed and with it, the industry has too.

    Btw, I played your game. You need to realize that the app store is vast and people look for exceptional art work first. Your heart was definitely there with the game, but the art work is not. It's not your fault though, creating good art work is difficult, and hiring artists is expensive.

  • I guess you'll need to load the storage before you need what's in it...

    Aha! So would you recommend creating a dedicated event sheet just for the loading of the those values?

  • I just started learning Local Storage and have a question:

    Are all the Local Storage events suppose to be put into the first layout of the game?

    So when the game starts, the values load right then and there, right?

    Because I have things such as Player Coins, Player Power Ups, and Player Score that need to be saved (Which is why I'm using the Local Storage) but am I suppose to run the events that control these in the first layout of the game?

    Of course events pertaining to saving the Local Storage Keys when they are changed happen on different layouts because there might be change on that layout.

  • Basically I need someone to code the local storage and IAP logic within my game. I simply do not have the time to do it myself because I am ultimately devoted to developing the core game and getting it finished.

    I am not exactly sure how to pay someone for doing this though or is it even possible to let some ELSE do this for me?

    If you would like more details please ask or PM me.

    Thank You!

  • Amazing looking game! I will definitely buy it, not yet, but I will soon!

  • You are naive to think that you would not have to think like a programmer in order to make videogames. Having a critical thinking mind to make games is vital. You have to think out of the box, bend your mind in order to create what is in your head.

    If you think it's too hard to create your imagination, then give up. If you wanna think hard, work hard, and create games, you have the ability to do so.

    Construct 2 gives the developer a easy way to organize their thoughts with the visual programming aspect. It holds your hand and guides you, the more you get into game development, the more you can get out of it.

    Also, you have a problem with learning? You quite literally just said: "takes TONS of programming that you'll have to LEARN here." Learning is a great thing,

  • I've been quite interested in how business grow through the products they develop. How a business eventually goes from being a small to a big business.

    Scirra is such a company that is really interesting. They have already developed there first full product (Construct Classic) and there ongoing current product (Construct 2) and one day Construct 3 will come out.

    Following Scirra interests me so much because there product is constantly developing. They take things out, implement things, and it's all so current and Scirra just seems like it's in its infancy with so much potential.

    Will Construct 3 be the one to really make Scirra known?

    How do you guys think Scirra will develop over the long-term? Will this startup even be successful? Or does the community already think that Scirra is successful?

    Construct focuses so much on a non-programming means of developing games, and with that focus, I think this will drive more and more people to use programs like Construct 2. Even with its flaws, Construct can only be improved, right?

  • Have you even tried Construct 2 yet? There is no language to learn, it's a event driven program. The problems with mobile devices depend on you and what exporter your using. Cocoon will have the best performance because of Canvas+ but comes with its compatibility issues. Intel XDK has worse performance but is a smooth exportation option. Give it a try. Performance issues will mostly dissolve due to increase in better hardware for phones as time goes on.

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Usman Haq

Member since 24 Jul, 2014

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