Usman Haq's Recent Forum Activity

  • because setting an integer variable to 0 or 1 is the same thing,

    though i think it should reduce a bit of code, instead of checking if something == 1 or 0 , you could do if (var) -> do something,

    because booleans by default have false or true only. wouldn't affect performance, only would be easier to write a line.

    I didn't know that. Thank you! (Not a sarcastic response).

  • So Im confused, do I have to pay to use coocon?

    No. You do not have to pay for Cocoon. Cocoon has plans that feature high compilation time, more projects per an account, and bigger file sizes for projects but all of that isn't really important. Want to have more projects? Make a new account. Compilation Time? Have a bit of patience. Bigger File sizes? I don't think there's a way to separate files with Construct 2 and end up uploading a file size bigger than 50MB to the Google Play Store but other companies do it, I just really do not know too much about it.

    Really the only draw back is their splash screen removal price. $500 per a project to remove their Splash Screen, the Splash Screen itself is not really the problem but what on earth!! $500! It's crazy.

    The free account allows for 2 projects and everything else is normal. I really do not understand their logic but a company must make money somehow.

  • cs2curious, you need to go to Cocoon.IO.com. That is the exporter and the guide I sent you is based off of. It is a whole different Exporter, it's a Cloud Based one. You will need to create a account once you go to Cocoon.IO.com, then you'll be able to use their service, you can browse their forums, and the guide I provided you with will be VERY clear. This has no affiliation with Intel XDK.

  • It's a common issue with developers that they either start a too big project they can't finish, or they start too many small ones. I'd suggest you either finish the game that's nearly done, or if you feel like you need to take a break from it then go with the website.

    Yup, yup, yup, and yup. I have JUST cut my game in half, no, more than half. It was too damn big, it was gonna take a long time to develop it.

    Now I took out everything that I think will allow me to finish it soon and I now can actually feel like there will be an end to this project. Best of all, I will add those thing that I cut out, after the game is released as updates.

    I feel like such an idiot for thinking that I have to be hyper focused, dedicated, capable, and take on a project of epic scale. No. Something must be finished, and THEN refined.

  • Qualcomm® Snapdragon™ 600, quad-core, 1,7 GHz your model

    mine is a single core 512mb ram

    Um, found your problem.... Hehe.

  • try to mak a game with one sprite (player) and spawning objects (paltforms) , and i promess your android device is going to die!

    i was trying the game "banana kong" under android very very very fluid.

    i was trying my game "1 sprite" 6 moving platforms "spawning every 1.5s, and destroyed outside the screen, its so slow...

    try it http://mattepainting.be/test/index.html this is the html5 but runs also under android, bu very very very very slow because construct 2 im sure can't handle well mobile apps.

    It runs great on my HTC One M7.

  • every one has this HUGE proble of apps being VERY SLOOOW under Android and no one....believe us.... you can see a lot of post explaining this very dangerous problem, because with spending so much time in development, and after the app is not working because the app is terrible slow...then....you get in trouble...

    This is a very common and known problem with Construct 2. Honestly, it's both the Developers and Construct 2 creators fault. Developers are not knowledgeable enough about C2 and its limits with Mobiles, and they do not constantly test. On the C2 creators side, is that they have not provided Native Exporter option. Native exporters will not improve performance, it does not make any sense that they would so either, but a Native Exporter would allow the implication of Ads, IAP, and Local Storage to much smoother, since we'd then be dealing with software straight from the software we created our games from. Also, testing would be easier. Construct 2 could be the ultimate 2D game creator, but Scirra is young and has yet to grow.

    Also, your paintings look great!

  • I singed in cocoon.io page and did several tests.

    the first:

    Construct 2 export (Android 4.4 kitkat) ->

        -Canvas + Worked very fast.! Excellent! 6mb file size

        -Webview Worked extremely slow! 1mb file size

        -Webview + Worked very fast.! Excellent! 21mb file size

    Construct 2 export (Lollipop Android 5.0+) -> Android upload error

    Well, I guess that solves your core problem. Don't know what's wrong with the Error though....

  • Veeeeeryyyyyyyy SLOOOOOOOOOOWWWWWW

    please helpppp!!!

    Have you tried the Cocoon.IO? Like I recommended in the other post you made.

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  • But Ludei, cocoon is not FREE. i aslo export my project with cordova, and then use Intel XDK and export to crosswalk android, but its really really really slow when you play the game on the mobile.

    you can ALSO read this: https://www.scirra.com/forum/problem-with-intel-xdk-games-run-very-slow_t163388

    The Cocoon.IO is free. There are other plans that have their own benefits, but the only real draw back for the free account with the Cocoon.IO is the Splash Screen. Which take $500 to remove (Real fricking crazy). Other than that, you can have two projects uploaded to their cloud, and do whatever you want with them.

  • Yeah Intel XDK's performance become slower with each new update, so i'm a bit worried.

    I just successful exported my game via Cocoon.io, but my phone's heat is pretty high just from playing for 5 minutes.

    Why is that though. WHY MUST IT HEAT UP?!?

  • > Try out the Cocoon.IO. Canvas+ is fast.

    >

    my post got deleted?

    I'm not sure how to do this, what do I export as to upload it to cocoon?

    Are you reading the guide closely? It quite literally says to choose the Cordova export. Hope I don't sound rude, just look at the guide and follow it. Read it step by step. Visit the Cocoon.IO website, that should really help as well.

    Again though, glad you asked.

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Usman Haq

Member since 24 Jul, 2014

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