MrRuho's Recent Forum Activity

  • I promise this game makes you smile and puts your brains to work. =)

    https://play.google.com/store/apps/deta ... rcass.Full

  • I try to publish windows 10 but manifest not working. Its give me a 38 messages

    "Could not find schema information for the element 'http://schemas.microsoft.com/appx/manifest/foundation/windows10:Dependencies'."

    "Could not find schema information for the attribute 'IgnorableNamespaces'"

    "Could not find schema information for the attribute 'Version'"

    .... and so on....

    when I try to build it its give message

    "unable to associate your app whit the windows store because the app manifest is invalid. Correct the errors in the app manifest."

    I try it this step by step tutorial but now I get jammed because my manifest is like totally broken.

    https://www.scirra.com/tutorials/4824/p ... onstruct-2

    any idea how to fix that?

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  • Thanks for the good vote =)

    Now you can try to demo in your android devices also

    https://play.google.com/store/apps/deta ... .Mrcarcass

  • You can test demo in scirra arcade. Full game comes October 2015 in android and iOS

    Year ago I started to thinking can I make a game by myself. Have no idea where to start and then I found construct 2 =D Thanks you scirra team!!! without you this would be never happened.

    So what you think about my first game?

    https://www.scirra.com/arcade/shooting- ... rcass-2144

  • yeehaw game is tested and ready! In final testing, there was lot of bugs but I killed them all and now its stable. Can be played start to end without any crash. Amazing feeling. =)

    I want to share some things what I found and was really pain in the ass.

    Webstorage!

    I used it in my score system before but I noticed that it crash your game in long term. (I don't know how local storage works.) I made score system using just global variables and its works perfectly.

    Compare variable to compare two values.

    I used "compare variable" in every where but when I charge it to "compare two values" everything start to works much better. Don't ask me why.

    Screen flickering.

    Screen flickered in my testing phone really badly. My project lay out size was 1700*960 pixels and of course background images was that size also. It's not problem if you have good phone but in my testing phone it cause flickering. So I reduce background image pixels size to half. 850*480 and then stretch it pack to my project lay out size. Not flickering anymore.

    Tiled background images

    Big tiled background images caused weird crash. Wen you had played some time and then go to lay out where is big tiled background image it crashed my game immediately or some time later. When I change them to sprites everything star to works perfectly. I still have tiled background images but they all are small.

    Now game not crash at all, so something went right.

    Hope these hints helps some one and save time. =)

    This month I going to do some marketing and release this game in October.

    This is my first game. Year ago I started this one-man project and had no idea how to make this game, then I found construct 2. =) So if some one in construct team read this. I'm really thankful. =)

    and here is trailer if you haven't seen it yet.

    https://youtu.be/W1wCow0GHDs

  • The characters are good looking...

    I made Mr. carcass character over 15 years ago, when I was teen and life usually just sucks. Many always asked why I don't make something about that. Like comic strip or something. Well 15 year later I made game. =)

  • Let's but this here also. Game is ready. Now just some small fixes and it's done! What do you think?

    https://youtu.be/W1wCow0GHDs

  • Game is ready! Now final testing and it's done! Something very simple increased to little bit bigger =) ...Well what you think?

  • Thanks! That was helpful.

  • Now I have one big main event where is basically all what my game needs. I started to think does unnecessary events slow down performance? Some event are basically "useless" almost all the time and used only when you play level where you meet that enemy. Like a final boss. So it is good to cut all code different events and use only when game really need that or is that splitting just wasting of time?

  • Thanks. I make it simple because nowadays many use mobile phones to browse, so all "awesome" things never working well.

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MrRuho

Member since 23 Jul, 2014

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