Messy Hideout's Recent Forum Activity

  • There you go:

    I still cannot get it to work. Could you please take a look to see what I did wrong?

    drive.google.com/file/d/1wqqW6KHNo_SbohUz43c20B9SCHo4ok50/view

  • This is what I did:

    https://affectionate-thompson-08e6a4.netlify.app/

    Could you please elaborate because I can't seem to figure it out? The events and actions would be nice.

  • So I have a small game when you draw on the drawing canvas, but when the player finish, I want to capture that drawing and show it in the next level. How do I do that?

    Could anyone please help?

  • You can try to paste sprite A on Canvas above sprite B.

    Then when you draw on Canvas, you need to choose the Destination Out for Canvas.

    Is there anyway to achieve the same thing if I replace sprite B with numerous sprites? Like what if I erase A to reveal more than one sprite underneath?

  • To change the name of the game, you must edit the project properties and change the name there, as the file name has no bearing on the exported project:

    To change the icons, you can change them in the project bar:

    After exporting, run the windowsiconupdater.exe, which will update the icon.

    Thank you so much for your answer!

  • So I have two sprites, A and B, A is above B. I want to erase A, as in you use an eraser and slowly erasing parts after parts of A so that B is gradually revealed.

    Could anyone please help?

    Edit: To anyone having similar problems, thanks to Maverick1912 I've found a way, but you have to use touch control (the mouse does not work) and keep the sprites at the starting viewport position (0,0).

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  • So I have a project originally called "Game1" and I have since changed the c3p to BeforeWeDo.c3p, thinking that upon exporting the .exe would be call BeforeWeDo.exe, but no it keeps the same name. So how do I make it change to BeforeWeDo.exe without doing it manually?

    Also this feels like something trivial but I'm just a novice, but how do I change the game icon?

  • Use Pick Top/Bottom condition on the sprite object

    Thank you! This works perfectly.

  • Shouldn't the on-the-ground movement already look a little bit like this?

    Key "RightArrow" pressed -> Character Accelerate towards position

    Key "LeftArrow" pressed -> Character Accelerate towards position

    and so on.

    Shouldn't it work the same while in air?

  • I have a game where you click on one tree, it disappears. The goal is to click on all the trees to win.

    The problem is that some of the trees are overlapping each other, so when I click on a tree, all the tree sprites underneath it also got clicked. Note that all these trees are essentially the same referenced sprite called "Tree" and on the same layer.

    I want to be able to pick the top one on the layer, how do I do that?

  • Thank you! It works perfectly! I have to change a few parameters for my game to work but now it's just what I need.

    Thanks again!

  • So I want to make a game where you can draw on the drawing canvas. I know there is a drawing game tutorial but given that it's a Construct 2 tutorial, I wonder if there is other ways that use the drawing canvas plugin of Construct 3, like Draw Line and things like that without spawning hundreds of sprites.

    Could anyone please help?

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Messy Hideout

Member since 20 May, 2021

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