Messy Hideout's Forum Posts

  • I want to upload my game to a link and then people just can go to that link to play. How do I do that?

  • So I have a game that runs at fullscreen with Browser. However if the game is running on a scaled screens (commonly on laptop running Windows the screen is scaled to 125% or 150%), the fullscreen is zoomed in and does not display the whole scene as intended. How do I fix this?

    I am setting the fullscreen option to letterbox integer if that helps.

  • mikehive Well I need all of them to be blurry at once, but they are on different layers because of gameplay reasons.

  • Hello, I tested your demo and everything was working really fine, using Edge (I suspect it is similar to Chrome, both based on Chromium). I don't think it is a video size problem either, considering both your vids are even smaller in size than some pngs, so ultimately it could just be a Safari thing.

    I'm sorry I don't have any solution, just post here to confirm that your transition vids are not the root of the problem.

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  • So I have a bunch of sprites on the viewport, and I kind of need them to get gradually blurry as the events go on. Is there any way to do this without manually adding blur to each of these sprites, as in, applying a filter on top?

  • Have a look at the collision box of the sprite. It's what registers clicks and such but it might be smaller than the sprite itself. You can find it by opening the animations editor, and selecting the collision box tool (last tool on the list)

    Thank you so much! I got it to work!

  • I have a sprite where you click on it and it does some pre-made actions. The thing is that the area in which the mouse recognize the sprite to click on is so much smaller than the actual size of it. Is this a bug?

  • I have a game where I want to have a feature where you click and drag anywhere on the layout on the Y axis and it moves with your mouse pressed down. I have already figured out how to use the scroll wheel and key pressed to achieve the same effect with the use of a hidden player sprite and the "Scroll To" behavior, but I couldn't do the same thing if I want to click and drag.

    Could anyone please help?

  • You can try adding the stepping sounds to a specific animation, let's call that animation "walking".

    For example:

    On "D" pressed -> Character starts "walking" animation from beginning

    -> Character move to (Character.X+10, Character.Y)

    Character's "walking" animation is playing -> Audio play "stepping sounds" looping

    This is an oversimplification of it, but this is the basic idea. Of course you first you also have to add the "stepping sounds" via the Sounds folder.

  • I will! Thanks again!

  • > Thanks a lot, your adjustments work well, I just need to change some parameters.

    >

    > However, I found out that it only works if you put everything at the start position of the layout (0,0). This is really problematic as I was trying to put this image revealing section within a larger layout. And it does not work with mouse whatsoever.

    >

    > I guess I have to make this section its own layout until a fix is found. Oh well.

    >

    Yeah, when you paste a sprite over the canvas, it should be exact the position you want to be covered.

    You can use mouse for normal action like hover.

    But the action like drawing should use touch then it will work well on mobile too.

    > How do you know that I am Vietnamese? :D

    I saw your account name and the examination paper in your project, a traditional exam paper of Vietnamese pupils :))

    Then I figured out that you are Vietnamese.

    And I'm Vietnamese too :D

    :)))) Honestly I never thought I would find another Vietnamese here!

  • Hello I changed a bit with your file:

    - Set DrawingCanvas size equal your viewport size and move it to position (0,0), I still figuring why it has wrong position of erasing.

    - Change Mouse to Touch, I don't know why it doesn't work with mouse.

    https://drive.google.com/file/d/1YhIo6ob_x6J9rj8I2L2HwgTOo-MLmxhz/view?usp=sharing

    And one non-relative topic question: Are you Vietnamese? :D

    Thanks a lot, your adjustments work well, I just need to change some parameters.

    However, I found out that it only works if you put everything at the start position of the layout (0,0). This is really problematic as I was trying to put this image revealing section within a larger layout. And it does not work with mouse whatsoever.

    I guess I have to make this section its own layout until a fix is found. Oh well.

    How do you know that I am Vietnamese? :D

  • There you go:

    I still cannot get it to work. Could you please take a look to see what I did wrong?

    drive.google.com/file/d/1wqqW6KHNo_SbohUz43c20B9SCHo4ok50/view

  • This is what I did:

    https://affectionate-thompson-08e6a4.netlify.app/

    Could you please elaborate because I can't seem to figure it out? The events and actions would be nice.

  • So I have a small game when you draw on the drawing canvas, but when the player finish, I want to capture that drawing and show it in the next level. How do I do that?

    Could anyone please help?