Ashley
I also tried every android export and none of them are working :(
Update: export starts if "minify script" is unchecked.
Export not working.
now it is working without any issues :D
there are many changes since last project. I'll send you the new project at your email if you'd like to check it out.
Ashley not sure what changes are made in spritesheeting algorthm, but I'm getting 30~35MB increase in image memory usage :(.
in r129 the main play area is using 298.8MB memory whereas in r130 it is 333.1MB, also I checked the memory usage in r128 and it is 330MB, still 25~30MB more in all layouts than r129.
hope this gets fixed soon have to upload game on play store.
Ashley build service is not working since past 24 hours "cant' connect to build servers".
works only for super small projects(fails few times).
tried to export with android signed export, debug export and export as android project :( .
it says "reconnecting to build server" and tries to connect 3-4 times.same message appears for small projects but they do export in the end successfully.
also remote preview gets disconnected automatically and certain times it doesn't even load or is disconnected as soon as it is started.
it doesn't work in c3 runtime.
I get what you are saying, but I'm just asking if you can add an option in construct 3's settings to specify a custom url for remote preview rather than it generating random url every time, as then we won't need to enter new url and can preview the project directly by making the web page shortcut on mobile's home screen. so the testing process on device will be much faster. not in any hurry to get this option :D .
but the url changes when we close the preview and relaunch it or relaunch construct.
if you can add an option in upcoming updates to set a static url then it will be really nice.
so you mean the project is hosted on user's pc and not construct servers?
if it is hosted on user's pc then can you add option to have a static url for remote preview, as every time we have to enter a new url and no one likes to do that ^_^
Ashley the remote preview has super slow upload problem. when I give link to my friend who lives far away from where I live the upload speed is 0-100Kbits, even though I have upload speed of 500KBytes, so I'm unable to get feedback from my friends as it takes forever for them to load the game :( .
also the upload is not continuous it just uploads a few bits then drops down to 0kbits then takes few seconds and the loop is continued.
mine C2 runtime mem usage is 85MB, but in C3 runtime it was becoming 295MB. with this new update it is 110MB.
the extra memory usage that is still there in C3 runtime is due to certain change in spritesheeting engine which ensures better performance while trading-off a bit of extra memory.
idk why ur game running slow, but with C3 runtime the cpu usage is very low and stable on mobile devices compared to C2 runtime.
high image memory usage issue in C3 runtime is now FIXED!!!
thanks Ashley ^_^
unable to update C3 getting following error:
"The server returned an HTTP 404 error. That requested URL could not be found."
Ashley can you add some easy guide on porting c2 plugins to c3runtime, as there are a lot of great plugins and addition to using them we would like to also take advantage of c3 runtime and increase the performance of our games.
Member since 20 Jul, 2014