ErvinGamez's Recent Forum Activity

  • Anything?

  • Basically, I have an enemy sprite that moves to the player until they are 100 pixels away from eachother.

    It also has bullets, so when they are close enough, they begin to shoot at the player.

    But, since I have 3 of the same enemies, they go to the player but then they eventually go inside eachother, so there's 3 enemies in one pile. The bad thing about this is that when they begin to shoot, they instead shoot 3 bullets. So if you touch that one bullet, you lose 3 health.

    Here's the pic of it happening:

    Is there a way of making the enemies "bounce" away from eachother?

    I've tried making them solid, didn't work, then giving them a physics behaviour but making them immovable. Still didn't work :/

    Is there a way of colliding the enemies with themselves?

  • - Make a global variable like "WaitDelay".

    - Make new global parent action (that all layouts use) If WaitDelay > 0 // Every 1 Seconds // Subtract 1 from WaitDelay

    - Make your event trigger if WaitDelay = 0 & other conditions met..

    - When you want to trigger your Wait, just set WaitDelay to 5 or however many seconds you want to wait..

    I think... im just running this through my head / how i would do it.

    What do i know... Maybe that helps. If not, sorry

    Hey! You're that Cosmochoria developer! I talked to you on Kickstarter about creating my first game Nice to meet you again.

    Now, I don't really understand what you're talking about but from reading this over like 10 times I can tell that I probably should explain my question a little bit more. I've made a full Capx that explains everything in-depth

    .

    I'm actually VERY new to these forums (As you can tell) so I have no idea how to put in an attachment, but I do have a dropbox link with a download. Again, sorry for not knowing how to put in an attachment.

    https : // dropbox.com /s/ 10a023wmftrm1qf/My%20Problem.capx?dl=0

    (Remove the spaces)

  • Sorry for the long title.

    Basically, what I'm looking for, is when you wait a few seconds at a layout, something happens. But I also have a button that changes to a different layout, and there's a button there that changes to the previous layout. The problem about this, is when you switch to the layout with the wait command, it resets, so the player can just delay the wait command by rapidly clicking the button. I have tried alot of things to fix this but I couldn't get it fixed. Thought I'd come here to get some help.

  • Thanks guys, I found the choose command right after I posted but thanks anyways!

  • Hey, simple question, title tells it all really, how do I set a variable value to either (for example) 1, 4 or 6? Right now I set it as random(1,6) but I don't want it to be set to 2,3 or 5. Thanks.

  • Okay, I fixed it. I did a really stupid thing with the textboxes, the whole text couldn't fit in, so it disappeared.

  • if he dies set your new highscore to webstorage and if it switch to another layout you load the highscore again over webstorage

    It didn't really work.

    Either that or I'm just really tired.

    On the "Lost" layout

    On the "Game" layout

    Did I do anything wrong?

  • if he dies set your new highscore to webstorage and if it switch to another layout you load the highscore again over webstorage

    Ah, okay. I'll try this and I'll come back to you.

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  • Okay, so I'm making a game with scores and everything. The game is fully done but I also need to do a personal highscore system, where you can beat your own score (You all know the concept of highscores, right?). I tried to do this with WebStorage, but when you die and it goes to the other layout, the HighScore text disappears. I am good at Construct2, but I have no idea how to fix this. Tell me if you need any more information and sorry for any grammar mistakes, I'm pretty tired.

    EDIT:

    By personal, I mean offline, the score is yours.

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ErvinGamez

Member since 19 Jul, 2014

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